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It's a nice incentive.
When I think of quick race mode, or Custom Race Mode, I think select whatever options you want, cops, falling cars, hard enemies etc, select map, and go, and play how you want. We already have a campaign mode that is already a ''do this, now do that'' style of racing.
To top it off when multiplayer comes out what are we going to do? random races? uh no, CUSTOM race settings, duh.
I'm ok with the carrot of unlockables, because Quick Race isn't really what I play the game for. I would be ok either way.
Chase that carrot on motorcycle hitting everyone around you with a nailed bat, headshotting bombers from far away with a shotgun and literary bombarding semi trucks with grenade launcher.
That carrot also let's you know that if you want to race without any campaign upgrades, then you have to prove you are good enough to survive it and thus not ragequit because X happened or guy Y did Z.
Or you just want random crappy race modes shoved down your throat just so you can unlock the next set of crappy race modes? Not sure how that is different from campaign.
And I'll throw this out there again because it seems no one listens.
What about when multiplayer gets here?! Don't you think we should get the option to set up a race the way we want it and play with other players? Or do you just want to select a limited number of default set ups?
This custom race mode system not only adds 500% replayability, and fun level to the game, it is a necessary step for good multiplayer.
Even if they can't give us all the options for whatever reason at least before we could just select a map and go, no unlock nonsense.
Some aspects of a custom race are easier to implement than others. Traffic conditions are not very difficult. Enemy/weapon/pickup selection is considerably harder to implement.
It would be easy to allow you to control traffic conditions on classic mode missions once you gold trophy them.
I'm going to talk with the team about the realities of implementing a custom race system like you are suggesting.
The way multiplayer works is so different from single player that they really have no bearing on each other. They are not really compatible and what we implement in single player we basically have to reimplement in multi and vice versa.
You can already control a lot of elements in multiplayer that you can't control in single.