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Is there anything you can tell us about the crashes that would allow us to more easily recreate (and ideally fix) them?
The frame rate issues with the smoke and fire are due to the Unity engine's particle system putting a lot of stress on the CPU. We may have to tone those down in the Switch version.
I'll see what we can do about the Chinese translation. A language option might be possible.
Thanks for the feedback.
-Ian
Hey, dev! Thanks for your reply!
I’ve only met the crash once, and I don’t think there was anything special happened before crashing.
I played several times after the crash, but none of them over two hours. I thought that might be momery issue.
One more question: is that possible to add an option to allow player remapping the inputs?