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Regarding your specific points:
- Racing illegally: your races involve evading and killing cops. That's not illegal enough for you?
- Being in a gang: your gang is the Jackals. The other riders are all members of rival gangs out to kill you and win the bounty for themselves.
- Everyone going solo: not sure exactly what you mean by this, as ROAD REDEMPTION is primarily a single-player game. It's you vs. the NPC crowd.
Anyway, fast-forward almost 30 years and here we are, in a world where video games are recognised and accepted as an entertainment medium that is not limited by age-group. Phew, it's nice to be back isn't it?! Here in the present day, there are lots of developers out there writing games for mature players - some of them may have even played Road Rash as children :)
Maybe I've misunderstood your concerns but a lot of it seems to stem from the fact that Road Redemption was made for fans of the original Road Rash, fans who are mostly in their 30s and 40s now, fans who don't particularly want their vehicular manslaughter to be "kid-friendly".
In all seriousness, any fans of the orignal Road Rash should feel right at home here and it's not a very graphic or gratuitous game. But fair warning, it is designed for an adult audience and it does contain some strong themes!
Cheers, good gaming!
I understand....and i've played road rash since it was first released back on the sega genesis. The issue i have with the looks of this game is the racing aspect.... Remember how on road rash it was all about racing and getting 1st place, and on the way there you would knock people off their bikes, who would get back on their bikes afterwards? On this game, it looks as if you just kill off your competition so that you have noone else to race with and 1st place is just a given at that point. I was merely saying it's not a spiritual successor to me because i would rather race, than kill my competition so that i have no competition.
That's a fair distinction, Road Redemption does have its focus more firmly set on the vehicular combat side of things than the racing side. The developers have tried to ensure that racing is still a valid strategy so you only have to dispatch your opponents on "Takedown" and Boss missions, any normal race mission can be won by simply coming in the top 3. However, straight racing is generally a tougher strategy than fighting as you'll get a lot of aggravation from other riders along the way.
I agree it's a fair point to note!
Cheers, good gaming!
First, I think a rogue like progression feels off in a racing game, but then again this isn't really a racing game.
Then... "Kill X targets" missions. When the first one popped, I was like "WTF !?". Being a new player, I lost, of course. The track is simply too short for a beginner to to kill them all, especially with the VERY clunky controls that can not be remapped to something more intuitive.
So, I lost, and had a hefty malus to my HP because I lost. Fine. Annoying, but fine. There needs to be a price for failure, right ? Then, a second "kill X targets" mission. Which I lost too. And another malus to my XP. A normal race, which I won. Then game over in the next race.
Started a new playthrough, and out of the 5 ... Events, I can't use the word "race" here... 3 were "kill X targets". That's where I uninstalled the game and asked for a refund.
I would totally buy the game again, even at full price, provided these two cumulative conditions :
- Let me remap the controls. I want to get rid of that "double tap a trigger button which is the worst possible thing to double tap to activate nitro" nonsense, and set the nitro to its own button. Also, be able to set "attack left" to X and "attack right" to B. Which happen to be left and right respectively. Intuitive. I like intuitive.
- Add an option for a more racing-oriented campaign, something like "allow elimination mssions yes / no". So that fighting is still obviously needed, but the goal is to finish first. Basically, a "Road Rash" mode in disguise. This could be offset buy the need to finish first rather than among the 3 head racers. If you want to race, better be good at it.
If that happens, I'll re-buy the game in a blink. Else, I'm mighty glad with my refund. This game shouldn't be classified as a racing game when it is possible to have more kill missions than race missions. Even though I was probably just very unlucky.
I'll stray a bit, but here is a bit of comparison with other niche games of the racing / vehicular combat genre.
If you guys know about a game called "Post APocalyptic Mayhem", it has the same sort of flaw : it's described as a racing game with combat, but the race itself is irrelevant. You win if you score the highest, and your score is number of laps + number of kills. Except that in the short time given, if you are extremely good and focused on speed you might score 3 laps. Most likely 2. Any average joe can score 3 kills per lap. If you're a bit decent at fighting, you easily score 5, 6, 7 kills per lap. So basically, you have zero incentive to actually race, since being too far ahead prevents you from scoring. You can only win with kills. This isn't a race game, it's an arena disguised as a race track. And that is the reason I didn't like this game either. Just because a game has vehicular combat doesn't mean it's a race game.
On the other hand, you have "Battle Riders" which balances racing and combat rather perfectly. The goal is to win the race, and you will need to fight for that. It does ALOT of things really poorly, though. The driving is bad, the weapons lack punch and feedback... But its balance of fighting and racing is great.
So, basically, I'd just love to play Road Redemption WITHOUT the "kill X targets" missions. Or any game like that, for the matter. I just can't seem to find any. If you guys have any suggestion, I'll gladly take them :)
There is an entire quick race mode that has progression, is not a rogue-lite, and is only racing.
Oh. Well, my bad then. I never even look at "quick race" modes in most games, because they generally don't have progression and most of the time require to unlock tracks in the main campaign beforehand anyway. Thanks for the info.
Man, I had even forgotten this game existed. Thanks for reminding me.
Not sure if design oversight or intended harsh welcome. But on a platform that gives you maximum 2 hours to decide whether you like the game or not, that sure is a bot of a risky case.
Anyway, thank you all. For folks who bash people's faces in with pipes, this game's community sure seem friendly :)
I agree with basically everything said here. I would have preferred it to be more of a racing game with an upgrade to the lethality over what Road Rash had (holding someone in place while they get slammed by an oncoming truck is one of the coolest ♥♥♥♥♥♥♥ things I've seen in a game!) But what really kills me is not being able to customize the controls (I also feel left should be "X" and right should be "B"). And trying to aim with a gun is a nightmare.
I have no intention of refunding the game because I think it's fun enough in its own right, but I think it kinda missed the mark on what it could have been. Customizing the controls really need to become a thing though.
I've had this game a number of years now and kept trying to get into it as I was a huge fan of Road Rash on the Megadrive and especially the N64 version which in my humble opinion is still better than Road Redemption is today, as respectfully the devs have missed out so much of what makes a Road Rash game great.
I've just tried Road Redemption again after this much appreciated update and it's so close but still not that fun for me.
Road Redemption doesn't nail a classic Road Rash experience for me as the structure and damage sponge enemies make it tiresome for me, whereas the classic, race, smash some weaker but better balanced enemies, buy bike, upgrade bike, buy new bike, etc of structure of Road Rash just flows so much better.
Campaign structure is a very odd choice, especially not having HP restored after a race which just encourages conservative play - the exact opposite of what road Rash is all about. The rogue like structure is interesting but not a great a great choice for a race game IMO. Money feels worthless compared to the classic Road Rash experience, upgrading and buying new bikes was SO much fun, buying odd upgrades and level skips in Road Redemption just feels flat and boring.
As for the standard race mode, it's much closer to what most Road Rash fans want and it should arguably be the main mode. Even then, by the 3rd race you've got large amounts of damage sponge enemies blocking the way that take about 5 or 6 hits with a pipe, again, just not fun, nor is it when the CPU just hits back at the same time as you incessently in a stalemate, their HP and agressiveness needs to be toned down to make it more like Road Rash was.
I think the devs underestimate just how much of Road Rash games' appeal is the classic structure, upgrading and buying bikes makes them feel so much more you own, you feel so much more connected and Road Rash games were also massively more fun to progress in thanks to their classic structure.
My advice, make race mode the main mode, keep campaign as a secondary mode and add buying and upgrading bikes to race mode and also at least 3 difficulty modes. Make easy mode all the other riders one or two hits at max so people can just flow with the game.
If you're marketing the game as a successor to Road Rash then at least do it justice in terms of structure and progression flow, because what you have now feels oddly complex, but disjointed and doesn't fit the freedom and fun that Road Rash games are all about.
You've nailed the gameplay, (damage sponge enemies notwithstanding), but the classic structure and sense of progress of a classic Road Rash game is completely missing, which is one of the most vital elements to the Road Rash series.