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The addition of a save option would undermine these rogue-like aspects; for example, permadeath wouldn't be permanent at all because you could always go back to your last save game and retry the level you died on with all the shop upgrades you'd purchased up until that point. For better or worse, this isn't how the developers intended the game to be played.
I would also add that in my opinion, a save option would introduce the risk of encouraging people to play the game in a way that only makes it more difficult to progress and much more frustrating overall. The reason I say this is because dying is a fundamental part of the game, especially during the early days of playing. Dying is actually progressing, because it's only when you die that you have the opportunity to spend your XP on permanent upgrades that will make subsequent playthroughs that much easier. If a save option were available, some players would be encouraged to use it in order to replay levels they're having trouble with, instead of just accepting death and reaping the rewards that it brings in terms of building up their XP tree. If they're repeatedly replaying a difficult level from a save game instead of dying and spending their XP on upgrades that will make that level easier on the next run, they're going to have a very frustrating experience overall.
I know I've focused quite heavily on permadeath here and I totally understand that you're not asking for a save option so you can restart from a save game after dying - you simply want to be able to take a break from the game during a single run. I can appreciate that because you're quite right, a single run can easily take 45 to 60 minutes of hardcore gaming that takes a lot of focus. That can be pretty tiring! So I understand exactly what you're saying but I wanted to give you an explanation as to why a save feature isn't present and the permadeath/progression aspect is a big part of that.
I know this doesn't help with your scenario but I hope it at least gives you a bit of insight into why the game has been designed this way.
Cheers, good gaming!
For example the game Renowned explorers international society also features permadeath, but after the encounters you get the "save and exit" option. If you die, your savegame is basicly destroyed as well, you can't load it cause it isnt there anymore.
So here it would work that in a way that as soon as you have finished one of the stages, your earlier savegame gets overwritten, making it impossible to load an earlier stage
Cheers, good gaming!
Is campaign+ just the campaign with less health/ more damage receiving?
In Campaign+ this largely goes out the window and you truly never know what to expect next. It still plays through the same three territories and each of the three biker clans gets progressively stronger just as you'd expect. But the safeguards that ensure you don't get a bad hand from the randomiser during the earlier stages of a regular Campaign are effectively removed in Campaign+, so it's much less predictable and definitely more of a challenge than simply dealing with less health, more damage and that sort of thing.
Hope this helps, cheers!
Well, as I see it, this game takes about an hour to finish, maybe less depending on how fast you are at the kill levels. So while it is very annoying when that happens, if you could save at that point... how would that work in a way thats not extremely unbalanced? So maybe you should lose all the XP if you save the game? It would make the game WAY too easy as I see it if you could just save the game.
Play the game, it takes around an hour. If you fail, try again a while later. Sometimes the random factors in the game will make it harder for you, but I found some of the strategy is to adapt to the rider you pick. If your rider starts with very little health... you probably want to focus on maximizing max health and health gain.
Would be nice with a save function, but it should be a "save and quit" option, not a "save game so I can just reload if I die". Doing this you might as well find some trainer that gives you unlimited health instead, or unlimited of that item that gives you extra lives.
Cheers, good gaming!
Cheers, good gaming!
Maybe I'm doing something wrong but the only way I found to quit the game without losing all my XP was to detonate bombs in my hand repeatedly until I die. Perhaps include a "kill yourself" option?
I don't mind having to restart and be unable to reload a game, but I think it makes more sense to be able to quit easily without losing all XPs, since you're able to do it anyway the way I just described.