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Tereus Aug 7, 2017 @ 11:18am
I'm trying to make the door open, but nothing i try is working. Could anyone help??
I'm trying to make the door open, but nothing i try is working. Could anyone help??
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Showing 1-14 of 14 comments
etodd  [developer] Aug 7, 2017 @ 10:51pm 
Which door?
Tereus Aug 8, 2017 @ 10:29am 
Ha didn't expect an answer so soon, I meant the map editor; tried to move the door prop, did it with the rotator and setters. But now I have a problem with respawning, as I want to make the player respawn near the place he died, like in most levels. If its important, one of my scripts is apartment
Last edited by Tereus; Aug 8, 2017 @ 11:27am
Tereus Aug 8, 2017 @ 11:07am 
Oh also after writing a command in the consoleCommand entity after running the map it deletes the text in the entities properties, so it doesnt run after all. Any idea to fix this?
etodd  [developer] Aug 8, 2017 @ 7:39pm 
Hm, the respawning should happen automatically... I would probably remove that apartment script.

The ConsoleCommand entity creates a new command which you can execute from the console; it doesn't do anything by default. You specify a name for the command, then play the level, and when you enter the command into the console, it will trigger whatever action you've got hooked up to the entity.
Tereus Aug 9, 2017 @ 3:30am 
Hmm ok so the apartment script causes me to not respawn, but is there a way to execute a command in the editor? I'm using the apartment script cuz I need the waking up animation. Is there a way to trigger it in other way? It would save my life Xd Also I want to make blocks disappear, quickly, is there sth like ,,unfill" option?
Last edited by Tereus; Aug 9, 2017 @ 3:33am
etodd  [developer] Aug 9, 2017 @ 8:39am 
Sorry, I don't think you can trigger the apartment script another way. :/ But yeah, you can use a VoxelSetter entity to remove individual voxels, or a Rift entity to remove a whole bunch of them with a fancy animation.
Tereus Aug 9, 2017 @ 9:15am 
Hmm OK what about executing a command, or more precisely i want to activate a command player_speed 10 , the apartment scripts breaks everything :P
Tereus Aug 9, 2017 @ 9:23am 
uugh voxel seter doesnt work D:
etodd  [developer] Aug 9, 2017 @ 4:53pm 
ah, sorry there's no way to execute console commands from script entities. :/
Tereus Aug 10, 2017 @ 3:35am 
hmm ok :(
Tereus Aug 11, 2017 @ 1:57pm 
Also what is Bounce, SplashOutTrigger, Constant, PowerSound, Animated Setter, Slider and scenery block? I really cant figure out what these do, pls help
Last edited by Tereus; Aug 11, 2017 @ 1:58pm
etodd  [developer] Aug 11, 2017 @ 2:50pm 
Bouncer is a type of voxel you see toward the end of the game, which float in the air. SplashOutTrigger is something you attach to a voxel that will trigger a water splashing sound when that point enters or exits water. Constant is I think an entity that just holds a number value. PowerSound is again something you attach to a voxel that just loops the sound that power sources make in the game. AnimatedSetter lets you change a property gradually over a period of time rather than instantly. SceneryBlock is just a physics-enabled cube.
Last edited by etodd; Aug 11, 2017 @ 2:51pm
Tereus Aug 11, 2017 @ 3:32pm 
Also is there a way to teleport the player?
Thank you so much for your answers :P Hopefully you won't get irritated
Last edited by Tereus; Aug 11, 2017 @ 3:34pm
Tereus Aug 12, 2017 @ 6:36am 
I'm sorry to ask you one more thing- How to create a slow motion event like in the end of the mmonolith?
Last edited by Tereus; Aug 12, 2017 @ 11:19am
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