ADR1FT

ADR1FT

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I've got it working on VIVE! With revive, instructions here
I got fed up of waiting for the vive support to be added, so started playing around with revive and got it working! :)

Basically go to this lnk and follow the instructions for Steam Games: https://github.com/LibreVR/Revive/releases/tag/0.6

Download the revive patch like it says, have revive installed etc, i have oculus instaled as well, not sure if its required.

Follow the instructions like it says until it says extract the patch into that folder (it doesnt work if you do that) instand you need to go depper into the folders, o into ADR1FT/Binaries/Win64 and extract the patch to there, then simply doble click ADR1FT-Win64-Shipping to start the game! (SteamVR must be running), xbox pad needs to be switched on.

Everything will apear white in the headset, wait for the game to say 310 and the noises to end, press A on the xbox pad 3 times and you will get to the main menu in VR ready to go.
Zuletzt bearbeitet von Thor Ragnarson; 8. Juni 2016 um 10:54
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I just tried this with Revive. I knew it was gonna be good and it is. Performance takes a hit every so often and reprojection kicks in. I'm running a 1080gtx, so I'm hoping with official support theres a little optimization done. Other than that great looking game.
Ursprünglich geschrieben von SupaDupaNoob:
I just tried this with Revive. I knew it was gonna be good and it is. Performance takes a hit every so often and reprojection kicks in. I'm running a 1080gtx, so I'm hoping with official support theres a little optimization done. Other than that great looking game.

Thanks for the kind words! We have Nvidia Mulit-Res Shading tech working for Nivdia cards. We are seeing great gains on those scenes that are still GPU bound.
Prolix 24. Juni 2016 um 16:14 
Ursprünglich geschrieben von orthy:
For the 5 billionth time: We have no exclusivity with Oculus. We were never offered it. We never took a single cent from them. We are a small team that can only do one thing at a time. Let's give the exclusivity conspiracy theory a rest, shall we ;)

Thank you for saying that. I actually hadn't heard that before. I just assumed that a title with VR support for only the Oculus Rift was due to an exclusivity deal where the developer was compensated. I'm glad to know that you didn't succumb to any such tactic from Facebook and Oculus.

Anyway, I have already purchased Adr1ft, although I own an HTC Vive. I bought it the moment I heard that the game would be coming to the Vive! Adr1ft looks great, and I really enjoy space atmospheres in VR.

Part of me felt unsure about supporting developers who participate in platform exclusivity deals, so I'm relieved to hear that was never the case with Three One Zero or 505 Games.

I eagerly await the official Vive support patch; however, I'll give the instructions here a try as well, as I'd love to start playing Adr1ft (I've never launched it in non-VR mode -- I don't want to spoil the experience on a traditional monitor!).
hookman 24. Juni 2016 um 16:28 
Ursprünglich geschrieben von threeonezerodev1:
Ursprünglich geschrieben von SupaDupaNoob:
I just tried this with Revive. I knew it was gonna be good and it is. Performance takes a hit every so often and reprojection kicks in. I'm running a 1080gtx, so I'm hoping with official support theres a little optimization done. Other than that great looking game.

Thanks for the kind words! We have Nvidia Mulit-Res Shading tech working for Nivdia cards. We are seeing great gains on those scenes that are still GPU bound.
Great to hear, I'm the same, getting reprojection kicking in on a 1080 at the mo.

Can we expect the Nvidia gains to come through along with the vive support patch?
Anyone have a link to the Steam patch by chance? The link is dead on Github.

Cheers :)
Prolix 24. Juni 2016 um 21:52 
Ursprünglich geschrieben von noisyboyuk:
Anyone have a link to the Steam patch by chance? The link is dead on Github.

Cheers :)
Happy to help. The author of Revive recently removed all prior versions of the software, so that explains the dead links. You can go to the main page on Github https://github.com/LibreVR/Revive to find download links that are still active.

Since this is a Steam game, you'll want the latest version of the Revive patch (currently 0.6.2). Direct link to download: https://github.com/LibreVR/Revive/releases/download/0.6.2/RevivePatch.zip Please note this may go inactive in the future as well (for instance, when the author releases version 0.6.3 or higher), so again the main project page on Github is your best source for valid downloads!
Amazing - thanks Prolix! So is there no need for the patch any more or is it still required to play Adr1ft? Thanks again :)

Edit: As in the steam patch? Or should it now run just using the latest Revive install?

Edit #2: I just re-read you post and realised you did in fact say that the patch is required - my bad! :P
Zuletzt bearbeitet von noisyboyuk; 24. Juni 2016 um 22:12
Prolix 24. Juni 2016 um 23:22 
No problem. I was typing up a reply anyway. I just successfully ran Adr1ft on my Vive for the first time by following Thor's instructions! I also tested, and Oculus Home is required.


The following are my more verbose step-by-step instructions, for anyone else who may run into snags trying to pull off what the OP described:

  1. Visit https://www.oculus.com/en-us/setup/
  2. Download and install the Oculus software.
  3. Visit https://github.com/LibreVR/Revive
  4. Download and install the latest Revive installer linked under the "Oculus Home games" header of that page
  5. If they were running, close and relaunch both SteamVR and Steam
  6. Download the latest Revive patch linked under the "Steam games" section of the Revive page. We'll extract the contents of that .zip file archive somewhere shortly.
  7. Right-click on the Adr1ft entry in your Steam Library, and choose Properties
  8. In the pop-up window, uncheck (deselect) the "Use Desktop Game Theatre while SteamVR is Active" option
  9. Also in that window, click the "LOCAL FILES" tab at the top, then click "BROWSE LOCAL FILES". A Windows Explorer window for you Adr1ft installation directory (e.g. C:\Program Files (x86)\Steam\steamapps\common\ADR1FT) will appear.
  10. Navigate into the subdirectory .\ADR1FT\Binaries\Win64\, which will contain ADR1FT-Win64-Shipping.exe, and extract the contents of the Revive patch to that location.

    The full path will be similar to this, depending upon where you installed it:
    C:\Program Files (x86)\Steam\steamapps\common\ADR1FT\ADR1FT\Binaries\Win64
  11. Close the Adr1ft Steam properties window.
  12. Run SteamVR. Revive should automatically launch as well.
  13. Connect your Xbox 360-compatible controller.
  14. Double-click on C:\Program Files (x86)\Steam\steamapps\common\ADR1FT\ADR1FT\Binaries\Win64\ADR1FT-Win64-Shipping.exe to launch the game.
  15. A Warning window will pop up from Steam stating, "ADR1FT does not support VR. It will appear on your desktop and may affect VR performance". Click OK to dismiss the window and ignore this warning.
  16. You'll notice the Adr1ft window appear on your desktop, and the Vive HMD will be displaying a blank white screen. Wait a bit while the game loads, and then press the A button three times (you should hear a buzz sound effect after each press). Then the game will begin to render in the Vive HMD
  17. Enjoy Adr1ft on the HTC Vive now!


    Troubleshooting:
    - Do you have the Oculus software installed? (It doesn't need to be running/open, but I have tried everything with and without the Oculus software on my PC, and it is definitely required.)

    - Did you disable the Desktop Game Theatre feature for Adr1ft?

    - Have you quit SteamVR and exited Steam entirely since running the Revive installer? You'll need to relaunch both programs after Revive is in place.

    - Verify that Revive is running after you launched SteamVR. Within SteamVR, open the menu and look for the Revive button at the bottom of menu screen (alongside the Steam and Vive buttons, etc.) Alternatively, run Task Manager and see if ReviveOverlay.exe is running. If the Revive button is missing, or ReviveOverlay.exe isn't running, use the Revive Dashboard shortcut in your Start Menu to launch it. That will resolve this issue.

    - Did you attempt to launch Adr1ft through Steam? Don't do that! Navigate to C:\Program Files (x86)\Steam\steamapps\common\ADR1FT\ADR1FT\Binaries\Win64 and manually run ADR1FT-Win64-Shipping.exe instead.

    - Do you have a compatible controller attached to your computer? Recall that Adr1ft doesn't yet support the Vive controllers.
Zuletzt bearbeitet von Prolix; 24. Juni 2016 um 23:24
That was very decent of you and a great guide! Hope it helps other! Cheers!

Edit: I'd also add something that has took me a while to work out with a lot of Rift titles and that is the emphasis on having an Xbox 360 controller. I tried a steam controller with an Xbox profile plus other bluetooth controllers and found that unless you specifically have an Xbox controller you might be out of luck. I have since sorted my controller so I couldn't say for certain if this issue effects Adr1ft but it certainly does with Edge of Nowhere and Chronos so it's worth considering if you get stuck.
Zuletzt bearbeitet von noisyboyuk; 25. Juni 2016 um 0:53
Hello Folks,

So based on the times listed it looks like I'm late to the party so I understand if thats why I'm having issues. I've read the instructions and followed them all to the letter but I can't seem to get it to work. Even followed the troubleshooting guide but every time I try loading the game I get the message "Unreal Engine has stopped working." I do see the white screen in the Vive but it looks like the game crashes before it's able to get past that white screen. I bought the game with the steam summer sale. I bought the game iwth the intention of waiting till it was officially supported but then I found this Post. Any new players having the same issue?

My PC Specs:
CPU: Intel Core-i7 4770K 3.50GHz
Mem: 32Gb DDR3
Mobo: Gigabite Z87X-OC
GPU: EVGA GTX 980 Ti Hybid

hookman 27. Juni 2016 um 14:42 
Yeah, it used to work for me until I upgraded revive, now I get the same thing you're describing.

Not sure if anyone else has it working on the latest revive? I figured I'll just wait for them to release it, especially as apparently support for new VR features to speed things up are incoming too.
Yes same for me, it has stopped with the new version of Revive. I have opened an issue on the Revive site, hopefully they can fix it... or install the older version of revive i guess.
Ursprünglich geschrieben von Thor Ragnarson:
Yes same for me, it has stopped with the new version of Revive. I have opened an issue on the Revive site, hopefully they can fix it... or install the older version of revive i guess.
If you have the older version of the patch you mind sharing it? Revive killed the link on the old one when the new came out. I suspect thats the issue... I think the revive installer itself is fine. The new steam patch doesn't work as described.
Zuletzt bearbeitet von TK0Asante; 27. Juni 2016 um 16:33
I think it must be the installer as i still have the old patch in the Adrift folder and it doesnt work. Yea sure i'll upload 0.6 to dropbox, will paste the link soon.
Ursprünglich geschrieben von Thor Ragnarson:
I think it must be the installer as i still have the old patch in the Adrift folder and it doesnt work. Yea sure i'll upload 0.6 to dropbox, will paste the link soon.
Cool much appreciated. Looking forward to trying the game. To me it screams VR so I haven't played it yet.
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