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Unless this is already macro upgrade and I have not unlocked then ignore this.
fish sometimes drop powerups the higher the ranking of the fish the more powerful.
Such as increasing fishing speed for a short time, reduce damage by a short time, increase damage stuff like that also screen hitters
One is making the controls more universally one-handable. You can use WASD, arrow keys, or the mouse, but space bar is the only way to fish, and only the mouse can use the menus. Letting the other two controls navigate the menu, and having a fishing button for arrows/mouse, like the 0/Ins key and scroll wheel press to fish, and right ctrl/scroll to change baits, would make the game a lot nicher to play.
Second is, making the fishing bar easier to read. It's fairly small on screen, so you kind of have to focus on it pretty hard to keep fishing successfully. That already punishes the low HP boats, but once you add on other visual stuff like squid trails, projectiles, or the boat's own attacks, it becomes fairly hard to see unless you hyper focus on it, which unless you are using a super high durability ship, it's extremely hard to fish and fight at the same time. Perhaps change the colors so they are SUPER high contrast, like a neon color instead of black/white, or make the bar stretch across the bottom of the screen so it's super massive and hard to not see.
Someone in another discussion thread also suggested maybe adding in an auto-fishing item? Like, a purchasable item that takes up 1-2 slots, but automates the fishing mini-game. Upgrades could be something like, it triggers once every X seconds and it happens faster with upgrades?
And lastly, maybe give something even if you miss the fishing window? If you miss the fishing window, you don't get anything, but you can still keep holding the space bar down beyond that window. Maybe make it so if you miss the window and go past it, there's a 50% chance you'll get nothing, or you'll still fish, but fish up half as many and/or fish a lower bait tier?
Regardless though, the game has been a blast so far, and the free expansion news was really exciting. You've definitely earned my support with how high quality the game is.
Love the game otherwise!
I'll pass this on! In the meantime: if you open the pause menu while at the shop you can see your items there!
Adding a button in the day end screen to instantly skip the entire process, regardless of what sale speed you've set in the options. I've had some annoying stuttering with the Extreme speed selling skip, so I turned to down to Fast, and then got trapped in the sale screen for like a good 4-5 minutes after a Leviathan kill, because even with fast forward, there were SO many fish to sell it just took ages.
A button that is there, no matter what speed, to just skip it entirely would make the selling process a lot smoother I feel. Similarly, I think having the option to scroll through the list, or at the least have the specific base price range for each fish in the bestiary so I can see exactly what fish are best to go for if I am not in a good spot to hunt for bounty fish.
And sorta related, but having an Upgrade index would be nice, something to check through to see what each upgrade level does exactly, and what "classes" each weapon has. Like, seeing the exact spawning rate and duration of nets at level 3 compared to level 1, or since Nets are "summoned", are they considered summons for Chum? At the moment you can only see the effects of an upgrade in the shop when buying, so unless you memorize every upgrade for every weapon, it can be easy to forget what each one does.
Lastly, being able to save and quit while in the shop, and especially just being able to pause in the Leviathan fight. Saving and quitting in the shop would be really nice overall, sometimes I need to step away mid-run whether due to something coming up suddenly or I'm just suddenly not feeling like playing, so being able to quit without losing progress would be nice.
But pausing during the Leviathan is essentual I think. Even before anything else, not being able to halt the game in any way is annoying, and even other non-multiplayer games that don't really allow pausing(Fromsoft games as an obvious example) at least let you quit to the main menu if you need to step away. But more specifically, not being able to pause means you can't change any settings once the fight begins. So if you want to speed up the selling screen to avoid the super long process after the fight, if you forget to do that before midnight, you can't do anything about it.
Plus, since a lot of the main game is relatively low focus with the auto-fishing setting, I keep the volume low and watch streamers and shows that don't need a ton of focus on a second monitor, so once the boss starts, I can't up the music anymore to listen to the cool tunes. Or if a video ends, or has a long lull(like a streamer stepping away for 5+ minutes), it's risky to try and tab out to click to another.
Edit: A way to rewatch cutscenes would be nice too. Whether a full cutscene viewer in the menu, or having each Levithan kill replace its cutscenes with a skip button. The lines in those are really poetic and the whole cutscene is excellently done, so I'd love to rewatch them without having to wipe all my data and replay it.
1. I LOVE the music so much
2. It get kinda repetitive though
https://www.youtube.com/watch?v=01FDREImmg4
Ghost Ship is unique among the vehicles in that some of its runs simply aren't viable without randomly meeting certain conditions.
This is compounded by the fact that a bunch of the available equipment is essentially useless for Ghost Ship. Bailout, Dazzle Camo, Bear Hands, Icebreaker Hull, Life Vest, Life Preserver, and Ritual of Pain all do nothing if you're locked to only one hit point. No matter what your build is, these will all be things you have to reroll through to try to hit one of the viable starts.
If the bugs and UX issues were fixed and you got perfect RNG for a Ghost Ship run, it would be doable. It's already doable, it just takes a lot of luck to not get wrecked. But I still think this run ends up being a bit higher than it should be. I'd recommend the following changes, in addition to the bugs/ux issues above:
With these, I don't think you need to change the bounty or phantom randomness. Ghost Ship still ends up hard, but it feels less like you're pulling a slot machine handle to get a viable run and then another one to avoid getting wrecked by Leviathan phantoms.
Ghost Ship runs are really fun. Meticulously planning exactly what you want to do and how you mitigate the obstacles is really compelling, and the fact that it's such a deeply different mode of thinking than the rest of the game is a treat. I think with a few adjustments, it would be one of my favorite parts of the game.