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I did a quick search for the very informative wiki I used to use when I ran servers and dabbled with map making but with all of the garbage online now I was unable to find it. I did find this:
http://www.gamerconfig.eu/commands/day-of-defeat-source/
Line: 1220
mp_disable_respawn_times "0"
Setting this to "1" disables the respawn timer completely. I believe it also disables the initial spawn timer but I'm not sure of that.
Line: 1245
mp_respawnwavetime "10" // Time between respawn waves.
For local testing, and again if I remember correctly from my map making days loonnngg ago, I think you can put the commands in an autoexec.cfg file and have them work as they would on a server.
Someone that's made maps and run servers more recently is probably going to be of more help.
A cvar exist to control wave timers factor, "dod_waverespawnfactor", but it doesn't remove any freeze time like in Counter-Strike Source.
Thanks for helping still!
As I said I used to use a wiki that I was unable to find when I ran servers. Perhaps if you head over to alliedmodders that might be where I stumbled on to it when I had my servers?
AlliedModders
https://forums.alliedmods.net/index.php?s=586749a381fff1472213c12cfd81597d
If it still exists and I find it I'll share. The one I remember was extremely useful and helpful.
https://developer.valvesoftware.com/wiki/Optimization_(level_design)
Also, instead searching on the web, you can search directly in game engines for all cvars, almost every website omit many cvars with updates that remove or add ones. It's more accurate and much more faster when you search a particular cvar.
Thanks for helping on this buddy.