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budyll 2017 年 6 月 20 日 上午 4:00
So I was counting on something like Condemned...
Hi guys,

So is it anywhere near Condemned series?
I'm a huge fan of Condemned series as it's the only horror games series that actually scared me. On top of that it allowed one thing that I can't stand the most in all horror games that are coming out for the last 5-6yrs, namely, no combat in them.

I heard a few months back that Get Even will include combat in it and I was pleasantly surprised. Now I'm reading reports thoough that killing ANYONE in the game messes it up story-wise?

I was really hyped and not even this "terrorist delay" put me off of it until I've read about the above thing.
Can anyone confirm that it is indeed true?
I'm really sick of those horror games in which you can only hide and escape. It actually feels that Condemned 2 was the last horror FPS with combat in it and some of the best hand-to-hand combat mechanics ever made I might add in a video gaming history.

It actually feels a lot like ever since somebody catched up on the idead of being defenseless from the Penumbra devs the market simply got FLOODED with "clones" of it which are simply walking simulators in which you can die.

Could anyone tell me why for years now there wasn't a single horror FPS with combat in it? After finishing both Condemned games multiple times I can say without a doubt that you can make a horror FPS with combat and make it seriously scary,
最后由 budyll 编辑于; 2017 年 6 月 20 日 上午 4:00
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正在显示第 1 - 15 条,共 19 条留言
Hannibal 2017 年 6 月 20 日 上午 11:15 
You will probably be very disappointed.
ZedClampet 2017 年 6 月 20 日 下午 7:14 
There have been plenty of survival horror games the last few years where you could fight back.
MTL5 2017 年 6 月 20 日 下午 8:08 
The idea of killing forcing the player towards a more negative ending is hardly unusual.
budyll 2017 年 6 月 21 日 上午 2:12 
引用自 MTL5
The idea of killing forcing the player towards a more negative ending is hardly unusual.

Killing enemies in Condemned didn't make the ending "bad" and at least the 2nd one had both good and bad endings.
budyll 2017 年 6 月 21 日 上午 2:19 
引用自 Zed Clampet
There have been plenty of survival horror games the last few years where you could fight back.

Which one of them was an FPP game though as that's what I'm talking about here? None.
Like I've written ever since 1 or 2yrs after Penumbra came out the market got literally flooded with "clones" of it, so FPP horrors in which you can either only run or hide.

This is really getting boring after so many years. For example Outlast 2. The game has some of the best graphics I've ever seen along with amazing setting and the vibe, I only played the PS4 version though so PC version is probably much better graphically, but I guess it's my last "walking simulator" horror game.

Some of the mechanincs in Outlast 2 were really stupid, as for example you're being attacked by a guy with machete, there's a ton of different items lying around like hammers, shovels etc. and the character can't pick them up to fight back? That's just stupid and boring. If I'd be attacked by somebody with any sort of melee weapon while being cornered and have some sort of an item to use myself next to me, would I be standing like a pole and wait to be killed?

All I'm saying here is that walking simulators are just plainly boring and all FPP horror games in the last few years are nothin g but walking simulators with the difference of being able to die in them.
budyll 2017 年 6 月 22 日 上午 3:24 
引用自 Zed Clampet
There have been plenty of survival horror games the last few years where you could fight back.

So which RECENT FPP horror games that have combat can you mention then?
Moxd 2017 年 6 月 22 日 上午 6:18 
As a heads up, killing doesn't give you a "bad" ending, just a "different" ending. You can play the game how you want, and you'll get a satisfying conclusion out of it. Also it gives you the flexibility to go back and replay segments in order to get more pickups/play the levels differently in order to adjust how the end plays out.
pesek32 2017 年 6 月 22 日 上午 6:57 
Have you heard of Resident Evil 7?
budyll 2017 年 6 月 23 日 上午 3:57 
引用自 pesek32
Have you heard of Resident Evil 7?

Finished it on PS4. Good game but it still doesn't make FPP horror games with combat "plenty" like Zed Clampet said.

Also, from what I've read in the reviews for Get Even combat is just around 10% of the whole game? I guess I'll pass then. I've honestly got enough of walking simulators. Last one like that I've finished was Outlast 2 which was great and one of the best looking games ever (textures and attention to detail were just unbelievable) and I've played it on PS4, but that's the limit of the walking simulators I can stand unfortunately.
pesek32 2017 年 6 月 23 日 上午 9:21 
Don't know what to tell you then. The evil within? It was released in 2014.
budyll 2017 年 6 月 23 日 下午 6:45 
引用自 pesek32
Don't know what to tell you then. The evil within? It was released in 2014.
That was... ridiculously difficult even on easy and not all that good.
I just asked about it again as the guy mentioned that there was a "plenty of FPP horror games" with combat in recent years. Condemned 2 was the last FPP horror game with combat until Resident Evil 7 came out this year and that's 1 game in 7yrs!

Why can't anyone make a game similar to Condemned 2? This is the only game which made me really scared aside of Silent Hill 2 and proved that combat doesn't make it less scary.
Condemned series showed that you can make a great and seriously scary horror FPP game with combat. What is it about this phenomenon of walking simulators nowadays? They were fun and unique in the beginning but now there's just too many of them.

I simply find it stupid already after so many years that you're getting cornered by an armed guy in Outlast 2 (again game is VERY good), you got a TON of farming tools around, like: pitchforks, shovels etc. and only thing you can do is die...
pesek32 2017 年 6 月 25 日 下午 12:21 
引用自 budyll
引用自 pesek32
Don't know what to tell you then. The evil within? It was released in 2014.
That was... ridiculously difficult even on easy and not all that good.
I just asked about it again as the guy mentioned that there was a "plenty of FPP horror games" with combat in recent years. Condemned 2 was the last FPP horror game with combat until Resident Evil 7 came out this year and that's 1 game in 7yrs!

Why can't anyone make a game similar to Condemned 2? This is the only game which made me really scared aside of Silent Hill 2 and proved that combat doesn't make it less scary.
Condemned series showed that you can make a great and seriously scary horror FPP game with combat. What is it about this phenomenon of walking simulators nowadays? They were fun and unique in the beginning but now there's just too many of them.

I simply find it stupid already after so many years that you're getting cornered by an armed guy in Outlast 2 (again game is VERY good), you got a TON of farming tools around, like: pitchforks, shovels etc. and only thing you can do is die...
Yeah those walking simulators are kinda boring, when they're horror. Some are good. But when you're being chased and stuff it doesn't make any sense that you just give up, not take any weapons or even try to fight with fists.
budyll 2017 年 6 月 25 日 下午 1:34 
That's exactly what I meant myself Pesek. It honestly seems that ever since the 1st Penumbra came out the gaming market is being flooded with horror walking sims. It was a cool mechanic for a year or two when it was 1st started but literally every single horror FPP game for the past 6-7yrs is only making you able to either run or hide which is terribly boring and I don't find them scary anymore.

Is it seriously so hard to implement combat in a horror game? It is possible to make a really scary game with combat. Like I've already mentioned, Condemned series along with Silent Hill 2 were the only games ever that actually made me scared and guess what? All three had combat in them.
This is seriously stupid when you get cornered by somebody who wants to kill you, you have a number of objects which you could use to at least try to defend yourself but nope, all you can do is stand and wait to get killed. Boring!

In Condemned, if you didn't have any weapons at your disposal at the moment, you could either use your fists which was really well done and pretty effective or literally tear out a pipe, a board etc. off of the wall to defend yourself.
pesek32 2017 年 6 月 25 日 下午 2:52 
Yeah. You know a game is really good if it made you scared while you can still defend yourself. Most of todays walking sims rely on jumpscares.
budyll 2017 年 6 月 25 日 下午 3:03 
引用自 pesek32
Yeah. You know a game is really good if it made you scared while you can still defend yourself. Most of todays walking sims rely on jumpscares.

I don't know if you've played Condemned 2 (it was consoles exclusive) but the levels and the vibe of this game was INSANE! There was a point in the game where you were running away from a gigantic zombie grizzly bear throught the abandoned woods cabin as well as an abandone haunted dolls factory.

I so wish that the Condemned series dev makes another game in this series. Both of them were so good :).
最后由 budyll 编辑于; 2017 年 6 月 25 日 下午 3:03
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