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So there's no reason to have a shotgun trap to defend the base. I can have a shotgun trap to make a base trap in my base and it would be fun and useful to kill players and get they're stuff, but it's not too useful to defend the base.
I'm not sure. I think I wasn't 100% health, and I'm not sure what % was my health. I just remember after the shot I was about 30% health. So you need at least two shotgun traps to kill somebody. The trap caused me bleeding.
My base isn't next to a city/road. Next time I make a base, I will make a base next to a busy place where people like to go. It will be very fun. Shotgun trap is very cool, just to dangerous to have next your loot room.
The trap's description could say the trap kills the owner.
How should the shotgun decide if you are "friend" or "enemy"?
gotta use your brain
Ok, you all are right. I just made this post because most survival game's traps doesn't kill the owner, but now I know how it works, I like the way traps works in Miscreated.
I just think it would be good if in the trap's description gamers was warned about how traps works on Miscreated, because most of players came from another survival games where traps don't kill the owner.
the good part of this experience is that now you know how much HP damage it does
and go make another secret entrance on your base and get those ♥♥♥♥♥♥♥ raiders ,
yush !