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all NO KOS / RAIDING BASES are stricktly PVE / RP
(PVE - PLAYERS VS ENVIROMENT) - ( RP - ROLEPLAYING )
Yes Sir. Which might turn out to be a little boring depending on your style of playing. I prefer PvP-roleplay servers. Though they wont allow KoS, you'll probably still get killed here and there as part of the RP gaming so those are basically still PvP but with RP elements and NO KoS.
I do however personally chose to play a PVE server now as I enjoy meeting friendly people and exploring together. I had a lot of fun on PVP servers early on back when people were friendly 90% of the time. Now 90% of people want to kill you that element of the game is gone, hence my moving to PVE.
The vanilla game supports multiple playstyles in one environment rather than restricting you to just PVE. It offers you freedom of choice. If you want to KOS, you can KOS. If you don't, you can be friendly. You CAN make friends. KOS is not ruining any game if KOS is an option. The game is advertised as giving the player freedom of choice, and it does exactly that. "Kill anyone at anytime and steal their loot. There are no safezones. However, it will be very beneficial in the long run to make a few friends."
I have made plenty of friends in this game. I have had plenty of non-hostile encounters with strangers. KOS is not the problem people make it out to be. This game or in any game that has PVP. You wouldn't buy Call Of Duty, a game about killing people, and complain people are always killing you. So why buy a survival game that let's you kill people, indicating there's supposed to be player interaction, and complain about people killing you ? Just because it's a survival game, doesn't mean people should kill you any less even if the game isn't really about killing people. Even in a real apocalypse, you could count on groups of survivors(rednecks, gangsters, or just crazy people) driving around with guns and killing anyone they see who they don't know just for the hell of it other than for loot.
Freedom of choice. The game functions as intended. There is nothing wrong with it, except people who protest PVP and KOS.
There's plenty of people asking for a PVE mode and where there is demand the is the possibility for the game to grow and make money.
Giving gamers a choice is not a bad thing, leaving out features that players want and telling them to buy another game instead is like cutting off your nose to spite your face.
Now, see.. This mentality is what's ruining gaming. A game is made with a clear target audience in mind, and someone comes around and says the game is bad because it's not the kind of game they wanted. This has ruined Battlefield and a lot of games.
"Amazing game with potential wasted because it doesn't have single player !" when the developers clearly had an online game in mind.
"This needs multiplayer. NO MP = NO BUY." when a multiplayer component would be defacing the concept of the game as a single player or story experience.
This entitiled mentality people have where think they think developers have an obligation to appeal to them and so they act like they are kicked to the curb when a game that's MADE to be played ONLINE or as a MULTIPLAYER game doesn't have a single player or story or goals/objectives.
They are not spiting. Look at the store page. Do you see options for PVE-only advertised ? I'm calling out people who criticize and negatively review this game 'cause it's focus is PVP; a game with PVP and PVE blended. Not meant to be played with either one or the other.
"leaving out features that players want"
You can't give players EVERYTHING they want. And you can't listen to them all. Then this wouldn't be a hardcore survival game. We would have names above heads, crosshairs, hitmarkers, running and gunning, health bars, twitch-based shooting, and everything a lot of people don't like from other [survival] games. Then they could leave the headshot bug so we have an arcadey damage model for people who think headshots are "cheap" or op. Lol.