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In gauntlet mode, Leatherhead doesn't change much as long as you're handling rats during the phase changes, Bebop and Rocksteady's only change is mouser support and some area denial on the ground, and Shredder is invulnerable for long stretches of time while teleporting around but otherwise not different. Karai is almost always attackable, but her high damage and attack rate mean you're never on the good side of a trade. You could make the fight "safe" and keep distance and only peck when actually safe to do so but it would make the fight take forever.
Basically, Karai's always trying to kill you and in order to beat her, you need to engage with those windows, compared to everyone else being easily controlled and having very navigable attacks.
So although my brain wants to think it would be better in a more proper order I dont think it would make the game better, I kind of like how it is now.