Teenage Mutant Ninja Turtles: Splintered Fate

Teenage Mutant Ninja Turtles: Splintered Fate

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Dalhorn Nov 17, 2024 @ 2:04pm
hard mode lvl2 boss
she seems a bit over tuned compared to Shredder and Bebop and Rocksteady.
Bebop and Rocksteady are too easy.
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Showing 1-5 of 5 comments
Ninefinger Nov 17, 2024 @ 2:25pm 
It is what it is, Karai is the harder boss of the main bosses the side bosses like the Ninja and Assassins can be even more difficult than Karai. I feel like Bebop and Rocksteady should be changed to be a lot harder no matter what, they are just so easy its not even funny, I wouldn't want Karai to become any more difficult she seems in a great place for difficulty and Shredder should be more difficult for sure at least a little bit, all things considered.
Mr. Player Six Nov 17, 2024 @ 3:43pm 
I think what makes Karai feel so much more difficult is that she's lethal during her active windows. Compare to Leatherhead, who is pretty controllable when he's vulnerable and then a non-entity when off the map, Bebop and Rocksteady who just spam easily avoidable attacks AND give you cover in the map to help avoid them, plus they are always vulnerable, and Shredder, who is easily baited into directional attacks during the times he isn't invulnerable.

In gauntlet mode, Leatherhead doesn't change much as long as you're handling rats during the phase changes, Bebop and Rocksteady's only change is mouser support and some area denial on the ground, and Shredder is invulnerable for long stretches of time while teleporting around but otherwise not different. Karai is almost always attackable, but her high damage and attack rate mean you're never on the good side of a trade. You could make the fight "safe" and keep distance and only peck when actually safe to do so but it would make the fight take forever.

Basically, Karai's always trying to kill you and in order to beat her, you need to engage with those windows, compared to everyone else being easily controlled and having very navigable attacks.
You can tell based on the dialogue that Rocksteady and Bebop were originally intended to be the second boss. They likely changed the boss order as the game difficulty got balanced out as Karai's amulets are required for certain power up unlocks. Also it could have been they wanted you to get to a difficult boss early to practice instead of failing hard mid run. Just speculation of course.
Mikafor Nov 20, 2024 @ 3:07am 
Agreed. Karai seems way too overtuned, and I don't see why she isn't the third boss. The biggest problem I have with her are the danger zones indicating where her damage will be ARE NOT accurate, and actually have a larger area than advertised (which is not exclusive to her). The other option is the homing AOE trails on the ground that have a solid tick rate for damage. They either need to reduce the duration or drop the homing on them to balance it for a second boss fight.
Ninefinger Nov 20, 2024 @ 4:37pm 
On second thought it is also kind of nice having the harder fights on the front end so that you both get a bit of a break but also allows you to crank up the difficulty with more modifiers if you can get past her. The only other scary one is the Assassins / Ninja and the super speedy electro slam bot dudes that ramp up speed as there HP drops dont know their names.

So although my brain wants to think it would be better in a more proper order I dont think it would make the game better, I kind of like how it is now.
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Date Posted: Nov 17, 2024 @ 2:04pm
Posts: 5