Teenage Mutant Ninja Turtles: Splintered Fate

Teenage Mutant Ninja Turtles: Splintered Fate

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Donnie's Dash Attack
Donnie is my fave turtle but I feel like his dash attack holds him back in this game. The wind up leading to the attack leaves him so vulnerable compared to the other turtles and usually ends up either A) having to bail out of the attack constantly B) just accept the chip damage you will take. I really wish they would eliminate or speed up the animation into the attack.
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Showing 1-6 of 6 comments
I don't use it because of how slow it is
Drex Feb 5 @ 6:03pm 
Then you're going to love Casey's final hit. Don't build Still Waters with him!
Yeah I was talking to my buddy about Caseys final hit. His full combo is a rough one XD
I believe its intended. Donatello is very powerful with his range, and he's basically teaching you, "Don't dash attack". You don't ever need it on him, and if you can hold that back you improve a lot.
ciclo Feb 8 @ 12:54pm 
Don also has highest Hit Points (HPs) so I believe its intended and I like it that way.
Last edited by ciclo; Feb 8 @ 12:55pm
Rising this from the grave. There are multiple threads on this issue. His dash ruins the character.

Final strike on Casey is bad but not game-breaking like Don's dash. You can cancel out of Casey's final hit with a dash right after it makes contact. With Don, you're a sitting duck until he recovers.
Last edited by Junker-2047-; Apr 5 @ 8:11am
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Showing 1-6 of 6 comments
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