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It's not a run/progress thing.
Leatherhead has loner, frogs, or rats
Karai has normal, flame, and shadow
etc etc
Most it is the aoe and ground attacks being very difficult and on occasion impossible to evade due to overlapping, you typically also have to deal with elite adds on top the boss when doing gauntlet bosses.
I thought i was just because I was leveling up my character back in the lair with the dragon and dreamer coins, so definitely didn't think it was a random effect.
It kind of makes the game not fun, thats for sure. I like the idea of having some sort of say in the difficulty so that the efforts I make to farm out currency actually feel like its producing a result. Not much point in boosting hp and attack power if every match I go into is going to make my character feel weaker than he was before I spent the coins.
I've quit my runs the last few matches once I seen frogs on leatherhead. The difficulty of that doesn't match my turtles stats. If I can't beat leatherhead with both my lives coming out, its likely I wont beat the next bosses, and the run is a moot point.
I understand the logic behind it because the game is short, but I think they could do a better job by just adding further difficulties to choose from. Maybe thats their plan later, but right now, spending coins and still getting pooped on in easy or normal mode feels disappointing. I literally feel like my turtle is just as weak now as he was in the first run, and Ive upped my dragon stats quite a bit. Seems like a waste of time to even take the coins if they just make the game harder.