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ofc some of these would achieve the same thing.
If any dev sees this and decides to work on it - thanks in advance : )
Totally agree on this. The Red/Green color-coding for enemy AOE attacks would be nice, limiting the friendly visual effects (same with friendly mousers etc.) and just some more graphical options to reduce the visual clutter.
I think the worst ones are the yellow AoEs honestly. Idk why, but those ones seem to blend into other AoE circles of yellow way more than the others.
In co-op with 2-3 friends it just becomes a cluttered mess that will guaranteed increasing the hits you take. Kinda hard to doge without being able to see the telegraphs or even the enemy animations.
Note: If you don't have amd card You can probably do something similar in nvidia control panel by just turning up the vibrancy a good bit.