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번역 관련 문제 보고
While I'm not familiar with computer stuff, hopefully this can help. I know my stuff's a little older but here's what I found:
CPU
Intel Core i5 7400 @ 3.00GHz
Kaby Lake 14nm Technology
RAM
12.0GB Dual-Channel DDR4 @ 1197MHz (17-17-17-39)
Motherboard
Acer Aspire TC-780(KBL) (U3E1)
Graphics
2070W (1600x900@60Hz)
8192MB ATI Radeon RX 590 Series (Unknown)
Storage
3726GB Seagate ST4000DM004-2U9104 (SATA )
Second, I decided to switch to the astral bonus artifact mid run that tells you you'll get an astral 100% on your next ability pick. That did not happen. I picked the water one to start with, and that worked fine at the start. Is it not intended that the 100% pick rate for the artifact happen mid run? If not, can this be put on the label?
Two in mind:
Spend 1300 Dragon Coins to unlock that crystal ball thing that makes coins drop more often.
Lucky Dice: Roll 20 Lucky Dice to unlock... I've rolled like 25 Dice and still nothing.
It's bugged.
I should be able to switch artifacts before interacting with the shop to guarantee that next pickup to be the type I want, I figured this was supposed to work 1 time per run for each artifact, but this just does not seem to work the way it says it will or the way I want it to. It seems to work if you reroll the shop though or again maybe its RNG i will need more testing, if that is the case then it just sucks if I have to waste a dice to reroll the shop when it should just offer it as the next pickup.
https://steamcommunity.com/sharedfiles/filedetails/?id=3367697408
I just had the same thing happen to me. I sent an email to the devs with a screen recording to report it.
Also, your HP scaling for enemies in co-op is BUSTED.
* Dash button is very sensitive, and will double dash unless it is very lightly tapped. Tried with Xbox360 and Switch Pro controllers to same effect.
*Local Coop: Have two "come back to life" points unlocked. With three players, the first player has two, the second player has four, and the third player has SIX of them (worked out in this case, cuz player 3 was a newbie).
*Local Coop: Game locked-up starting a new run with three players right as we appeared in the hideout, before being able to move. Restarting and continuing the run fixed it.
*Local Coop: Player one has camera control and there is no zoom out, so other players easily get lost off-screen during a battle.
SUGGESTION: Make portal timer countdown from 5, and improve hitbox for everyone to run through. It was very difficult with three players to, A) get all three players into the countdown zone to start/continue the countdown time, and B) nearly impossible to just run through when we're all in position.
Other than that I am loving the game! Great job, guys!