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It's one thing to encourage more aggressive gameplay and prevent turtling, and the other is to punish players for careful maneuvering and seeking cover instead of constantly attacking.
Right now the hardest mode turns the game (at least the early stages) from tactical combat into a tactical puzzle. You have to complete each round with maximum efficiency and it feels like in a predetermined way, there's no room for improvisations or smallest mistakes.
I would not say remove the turn limit outright, but increase it by 30%-50% at least.
Especially in battles where the need of urgency is not really required.
Not a good selling point.
Like at least have the turn timer running out make something overwhelmingly hard to win against happen that you still have a shot at surviving against. Like a never ending horde of enemies that have to actually catch up to you and attack you to death or something, not just oops time ran out game over.
Probably gonna skip, at least until there's a way to play hardest without turn timers or something.
Xenonauts 2 also has tight turn timers and it just makes for a not-fun game.
Remove turn timers.
NOBODY likes turn limits, did you not see xcom 2?
+1
They're only present in the hardest difficulty.
I don't know if this game eventually has Overwatch/Defense Fire, but the main reason given for introducing timers in XCOM style TBS games was to prevent players from just curling up units in corners and waiting for enemies to "come to them" and get offed by Overwatch/defense-fire.
It's to encourage more aggressive TBS tactics by players, but it seems like there should be other ways to achieve/encourage that type of play.
Is this true? Turn timers are not a thing on normal difficulty?