Chains of Freedom

Chains of Freedom

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evilOctapus Apr 15 @ 1:00pm
Please remove the turn timers
It makes more sense to make enemies in Challenging mode even harder but without the turn timers unless for specific situations where it's connected to the story (e.g. a literal ticking bomb).

As is, it's completely immersion breaking. There is no attempt to tie the timers to anything in the story
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Showing 1-15 of 57 comments
FroBodine Apr 15 @ 1:12pm 
Oh no, turn timers! The absolute worst thing in turn-based combat games. Why do developers keep using turn timers! Such a bad idea.
Nortar Apr 15 @ 1:21pm 
I have to agree. The turn limit is a bit too tight.

It's one thing to encourage more aggressive gameplay and prevent turtling, and the other is to punish players for careful maneuvering and seeking cover instead of constantly attacking.

Right now the hardest mode turns the game (at least the early stages) from tactical combat into a tactical puzzle. You have to complete each round with maximum efficiency and it feels like in a predetermined way, there's no room for improvisations or smallest mistakes.

I would not say remove the turn limit outright, but increase it by 30%-50% at least.
Especially in battles where the need of urgency is not really required.
Last edited by Nortar; Apr 15 @ 1:22pm
I read that it had turn timers and unwishillisted the game.

Not a good selling point.
Riut Apr 15 @ 2:16pm 
Yep, sounded right up my alley since I liked Mutant Year Zero the like, Xcom etc. But turn timers are my least favourite part about the genre.

Like at least have the turn timer running out make something overwhelmingly hard to win against happen that you still have a shot at surviving against. Like a never ending horde of enemies that have to actually catch up to you and attack you to death or something, not just oops time ran out game over.

Probably gonna skip, at least until there's a way to play hardest without turn timers or something.
Last edited by Riut; Apr 15 @ 2:17pm
Thanks for the warning.
Suleo Apr 15 @ 2:42pm 
Refunded because of this.

Xenonauts 2 also has tight turn timers and it just makes for a not-fun game.

Remove turn timers.
Yup, please remove turn timers or give a small reward if you finish the fight before the turn limit, if not....nothing happens.
NOBODY likes turn limits, did you not see xcom 2?
Originally posted by Noobiecanoobie:
Thanks for the warning.

+1
Turn limits always feel like a cheap way to add challenge. It was a definite buy for me until I discovered this aspect of combat was a thing.
Originally posted by CommandDork:
I read that it had turn timers and unwishillisted the game.

Not a good selling point.

They're only present in the hardest difficulty.
Turn-timers are all Firaxis' XCOM fault (although you could at least Mod them out of their games). It's like Nuclear Throne making Screenshake a thing. Everyone does it, nobody asks if anyone wants it. :steamfacepalm:

I don't know if this game eventually has Overwatch/Defense Fire, but the main reason given for introducing timers in XCOM style TBS games was to prevent players from just curling up units in corners and waiting for enemies to "come to them" and get offed by Overwatch/defense-fire.

It's to encourage more aggressive TBS tactics by players, but it seems like there should be other ways to achieve/encourage that type of play.
Last edited by BlackjackGT; Apr 15 @ 3:29pm
Michael Apr 15 @ 4:02pm 
turn timers no buy
Originally posted by WhitePhantom:
Originally posted by CommandDork:
I read that it had turn timers and unwishillisted the game.

Not a good selling point.

They're only present in the hardest difficulty.

Is this true? Turn timers are not a thing on normal difficulty?
Suleo Apr 15 @ 4:20pm 
Yes, only on hardest difficulty.
Almost, almost got this on GOG. Thx OP for the heads up.
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