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Rapportera problem med översättningen
If you ask me Cog's strongest point is either holding up defenders going to their cube meaning your team gets more time to attack it or just run around on defence as a support as he can deal some good damage unless that changed at some point. But the thing is that for the 1st you need to get Cog in position and there actually need to be defenders he can hold off else it's a waste. The 2nd won't happen unless you have 3 defenders as Nigel is just to good as a support defender to be replaced by a cogwheel. His mortars aren't worth picking him either cause to really damage a good chunk of the enemy's base you need to spend a good amount on the mortars, which can be easilly taken out afterwards, which means you waste a lot of money compared to just throwing a bomb on it.
So the graviton pull is a short range attack?
Sweets does it better.
Tracking is the hardest form of aiming. Cog is by far the best 1v1 class and is more than capable of killing everyone.
SS dough have it all. A mobile fast heavy hitter with Spawn and Radars. In many cases he is nearly as mobile and fast as Juan, but way more dangerous if he get's behind the defences because of his bricks.
If I was to rate every Hero in the game, the list would be like this:
9. Asterella * Everything she does, someone else can do better.
8. Tony * Have so many counters
7. Cogwheel * Way to immobile
----------
6. Dream Genie * Great, but lacks more mobility compared to the rest of the heroes.
5. Eliza * Great both offensive and defensive, but lacks in instant total damage.
4. Sarge * Mobile and important, one of the best frontliner.
3. Nigel * Most important hero in large maps. Mainly usage is to neglect Spawn and radar trapping.
2. Juan * Best hit and run hero. Can be used in every position on the map. Lacks better bricks to be the best.
1. Sweet Science * Fast, Deals high damage, have great defences, great bricks, dangerous to ignore.
Sarge: Speed, poke, pressure & spike damage.
Cog: Tank, CQC, artillery, defence.
SS: Leroy Jenkins.
That's part of the fun. Different arenas also command different heroes, then there's team comps!
Who knows what F2P will bring... ;)
+1. They are also fairly easy to kill as Dream genie if you have a health station already placed.
Yet looking at the global stats, Nigel has the worst win ratio of any hero and Tony has the second highest.
But, for example, In higher level play, Nigel is pretty much guaranteed to be picked because he is incredibly useful.
You have to pick a target audience to balance for, and I think this should be high levels. As long as it doesn't completely ruin low level play.