European Ship Simulator

European Ship Simulator

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RapheePlays Jan 23, 2015 @ 4:39am
UPDATE #5 - CRUISE LINER AND MORE
Hello everyone,

Today we have a particularly large update for European Ship Simulator.

First, the large cruise liner will be under your command. Alongside this great vessel will be the port of Hamburg, I t does feature a very large industrial area and in the coming weeks expect to see more missions on this new map. It is possibly one of the most populated maps in terms of buildings.

Among these big noticeable updates we have included a few more additions. Water reflections have been altered so that they are not as severely reflective as previously. A save and continue feature has been added for those of you who want to tackle the entire lengthy trip across the English channel but need to turn of the game and wish to continue where you left off.

Finally, we also have added the cinematic camera mode.

We know it’s been some time since we updated but I hope that you all enjoy this latest update. Please visit the forums to get in touch with us with any suggestions, thoughts or if you happen to come across any issues.

For a quick glimpse at what the new update has to offer, watch this video:

https://www.youtube.com/watch?v=Fu-bmjRRbNo
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Showing 1-13 of 13 comments
Janello6 Jan 23, 2015 @ 4:47am 
The ocean cruiser looks amazing. I'm very happy to see the cinematic camera and updated menu. Keep up the good work guys! Wonderful update
RapheePlays Jan 23, 2015 @ 4:53am 
Thank you Janello6!
PTCGho5t Jan 23, 2015 @ 5:39am 
nice :)
Insane Lobottomie Jan 23, 2015 @ 5:41am 
Port looks great. Funny that the 2 container vessels at missionstart are colliding with eachother.
I also notice some issues with the messages on the top left and right. After the first click they don't disappear anymore. Because i got rammed and sunk by one of the container vessels i notice that the S0S ship sunk message stays on screen even after mission restart. I am looking forward for the new missions and content.
Janello6 Jan 23, 2015 @ 6:08am 
I have a small bug to report. As you see in the video linked below I got stuck in a number of invisible walls for a moment before proceeding. I tried to record the gameplay with Nvidia Shadowplay but it didn't work so I used a trial version of Dxtory. Sorry for the big link on the screen.

https://www.youtube.com/watch?v=tCeSQsdqeu8
Last edited by Janello6; Jan 26, 2015 @ 12:09pm
Janello6 Jan 23, 2015 @ 6:11am 
Originally posted by Insane Lobottomie:
Port looks great. Funny that the 2 container vessels at missionstart are colliding with eachother.
I also notice some issues with the messages on the top left and right. After the first click they don't disappear anymore. Because i got rammed and sunk by one of the container vessels i notice that the S0S ship sunk message stays on screen even after mission restart. I am looking forward for the new missions and content.

I also experienced the issue with messages being stuck after colliding and resetting the mission
ferdinandobuono Jan 23, 2015 @ 1:21pm 
in this last mission simulation there is nothing for the azipod not work so I am disappointed
kdavisa Jan 23, 2015 @ 2:14pm 
I also saw tha sticking messages - the 'Ship is damaged' one even staying there after changing to a different mission altogether, the only thing getting rid of it was quitting the game altogether.

I've not been to Hamburg since 1957 - and didn't recognise it! I do remember being on watch in one of the engine rooms (HMS Sheffield) and getting rather worried about the length of time we had to keep going astern as we left. (RN turbines are not designed for such running.)

On this scenario, to get through it, I went downriver and let the incoming box boat pass (very close, even though I was hugging the bank) and used the second branch to go astern into and then turn out into the river again, with much use of the bow thruster, and reached the terminal. ( I noticed that the two box boats, without me in the way, didn't collide.) After the passengers were reported on board, I again used the bow thruster rather a lot to turn round again, after which it was a doddle to complete - nearly all the traffic had disappeared.

No idea if that's the intended solution but those branches have to have some use - other than magnifying all the shimmering we've been getting on horizontals. They ued to be mainly a problem with the horizon. They're all over the place in this one!

Glad to see some way left on the ship after stopping the engines now - in fact it's quite a job to stop from full speed (but only16knots for a cruise liner???)

The blobs on the mini map still all the same size, whatever the ship/boat being rempresented. :-(
SEModder4 Jan 23, 2015 @ 2:57pm 
Is the maximum angle that the Azimuth pods can turn at 10* degrees intended, I would have thought they could turn much further than that.

Possibly like 90 degrees to greater assist with docking, it seems 10 isn't quite enough to turn the ship fully.

Other than that, this is a really really phenomal update by you guys and I cannot wait till the next one! :D
Last edited by SEModder4; Jan 23, 2015 @ 3:03pm
MNMR Jan 24, 2015 @ 6:20am 
Woohoo!!!
MNMR Jan 24, 2015 @ 6:29am 
And developers please don't forget about Baltics country ports in someday game update or expansion!

Here some useful port of Klaipeda photos:

http://www.portofklaipeda.lt/gallery/Diptikai/54
Last edited by MNMR; Feb 14, 2015 @ 5:06am
Faroebirde Jan 27, 2015 @ 4:39am 
the azipots are wronge becaus you are supose to turn them 360 deagrees and thei are opesid of what their are supose to be
SEModder4 Jan 27, 2015 @ 3:10pm 
When I played the mission the azipods only turned to a maximum of 10 degrees port and starboard, and they should be allowed a full 360* degree rotation since they are on a pod that hangs lower than the ships hull to allow this to happen.

The 10 degrees is barely any rotation at all, in fact it seems as if that's pretty much going in a straight line with just a tiny bit of turning.

Really the only thing turning the ship is the bow thruster.

Are they called Azimuth Engines, or Azipod Engines, I don't exactly know the real name for them other than that.
Last edited by SEModder4; Jan 27, 2015 @ 3:12pm
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