European Ship Simulator

European Ship Simulator

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RapheePlays Sep 15, 2014 @ 8:20am
What Is The Most Important Feature Of A Ship Simulator?
Hi everyone,

We're refining how we develop European Ship Simulator and I really wanted to ask a question to help us focus our efforts while during part of Early Access

If you were to name a single feature that you'd like us to focus on. what would it be? Ship controls, interior, ocean interaction, environment etc.

It's incredibly difficult to suggest that one of these is more important than anything else. But if we are to provide you with one truly great experience, we want to know what is the utmost importance in getting this right from an Early Access point of view. Let us know in the comments, it'll greatly help our next few steps.

All the best,
Chris
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Showing 1-15 of 53 comments
Einar Sep 15, 2014 @ 9:41am 
Hi,

I hope you don't mind, but I'd like to outline several things that would make this game truly the best ship simulator imaginable.

Firstly, interiors are something many sims lack IMO. The fact you state players will be able to design their own ships might come into play here, but at some point (whether in the initial release or in a future update), it'd be nice to have hallway interiors. Let's say I'm on the bridge deck and I want to get to the bow or stern (outside). It'd be nice if we could walk through some fairly nice looking hallways (see here: http://goo.gl/XpGggJ) to get there. I'm not suggesting you create every single little room, just the hallways to get to specific decks, it'd make the ship feel much more realistic to me, rather than just being able to go from the bridge to the outside deck.

Sound is a huge thing for me. If there are some nice ambient sounds, birds, wind etc, that would increase the immersion for me, as opposed to having the sound of just a ship's engine. Also, as we get closer to the waves (either by being on deck or if in the 3rd person camera), perhaps we can hear the waves more loudly, not sure how much of this has already been added. I also commented somewhere previously about footsteps when walking. I loved this in a Ship Sim released several years back. Again, it creates more immersion and makes me feel like I'm walking around, rather than just a floating camera.

If first person free walk is added, this should feel fluid. Many simulators that allow 1st person cameras feel very slow or badly created. Perhaps a shift modifier to allow for sprinting if you'd like to get somewhere faster. Also, again I'm not sure how much of this is already completed, but I find the preset FOV on some games makes me feel ill when walking around. I think it'd be nice if you could adjust the FOV.

The exterior of ships I think can be bland at times. From what I saw of the preview pictures on the Steam page and from the videos you uploaded, the ships don't look bad at all, and maybe these have now been improved upon. Take a look here (http://goo.gl/hxY6Rh) the bow of this ship has ropes and various other objects. It adds immersion, and makes the deck feel less bland. Also, take a look at this (http://goo.gl/Ga1z1F). This type of view point (can be achieved with free walk) would be so amazing for me. If we could walk from the bridge to hear (and perhaps through corridors as mentioned above), take my money 10x over. The wave effects are nice in this picture, but it's reality and I am not sure how much this is replicated (bow splashes) in your game, but a little visible bow splash would be awesome too.

Ship bridges again can feel very bland in games to me. I don't recall seeing any interior pictures of larger ships (like the cargo ship) yet, but I am hoping they don't feel too bland and again, provide plenty of immersion. Take a look here (http://goo.gl/5q5Ymf). In this picture I'm not too fussed about the controls on the bridge, more the windows. When I play ship simulators, I enjoy standing as I would when on watch. At the windows, looking down at the bow of my ship and watching the waves splash by. Now in many games, they block you from doing this because the camera (head height) appears too low. I would love to be able to watch out of the windows which have some level of detail, perhaps wipers on the outside. Here's a brilliant example of how I enjoy watching the bow (http://goo.gl/LjkNWD).

Here's something I very much doubt you'll have in-place, and it'd be an awesome extra which many simulators of all types do not support. That is rain on the wind shield. I'm not sure how doable that is, I'm no game developer but it's just additional realism. Sometimes in stormy conditions you get a lot of spray, especially on ships where the bridge deck is lower. It'd be awesome if this was replicated in the game, no ship simulator I know of supports this. In-fact I'm very sad flight simulator doesn't support this, it looks great. Games like Euro Truck Simulator are good examples.

More than you were asking for, and I might have more yet but these are just my initial thoughts!

Can't wait for the game though, my ideas are ambitious I know!

----
My links were removed for some reason.

http://www.sandgrounder.net/WP/wp-content/uploads/2012/04/ships-bridge.jpg
http://upload.wikimedia.org/wikipedia/commons/8/83/Container-ship-bridge.JPG
http://www.whoi.edu/science/po/people/abower/ExPaths_pictures/ship_life/bow.JPG
http://www.featurepics.com/FI/Thumb300/20090320/Bow-Ship-Above-1119193.jpg
http://www.friedmanarchives.com/Aircraft_Carrier/images/DSC08163%20tweaked.jpg
Last edited by Einar; Sep 15, 2014 @ 9:42am
D_MorningStar Sep 15, 2014 @ 10:38am 
hello chris firstly ship controls, we need to be able to control the ship by the mouse from the interior of the bridge or even on 3rd person view from a hud but to make it more realistic how about before leaving port we have to ignite the engine like start up! it would add realism and it will be awesome hearing the engine start up ^-^ about the interior well just do your best to give us a great looking interior with details ocean interaction well let's just say that if the weather is dynamic and change time to time and that the time of the day can pass that will be awesome and also! the ship movement on the waves physics must be really well made like ver yrealistic and not just a cheap roll left on right that i have seen on some other game yes am looking at you SSE :P but! with our sugestion we can over take that game fairly easy! :) environnement well like i sugested on previous post i would love having seasons! and when winter come the sea would be ice solid :D and we would have some challenging mission! to cross point a to point b without getting totally stuck and when we get stuck! we take control of a icebreaker and maneuver with cautions to not hurt the the ship we got stuck :P



also! about ocean interaction i would love if you guys could make a good traffic! and when there if theres a ship we don't see that is in colission course a alarm warn us that there might be a colision iminent if we stay on that same direction! :) and we must be able to cut off that alarm!

also i would love if you guys could develope multiplayer for this game it will be great because we could do missions togheters with sailors of the community and make constructive experience togheter! :)

ship details i hope the propeler and the rudder are animated ? :P lol that would suck in realism if they weren't XD

that's all for now :)
D_MorningStar Sep 15, 2014 @ 10:55am 
also about DLC price i have idea! 1 single ship should cost 2.00$ a pack of ship should cost 8.00$ a new map DLC should cost 10.00$ :) it's fair prices and it will be accessible for everyone
For me it's realism.

Take a look at the DCS and their planes.
Full clickable Cockpit, all systems are functional like different kinds of navigation, great physics, flight training, single missions and even campaigns. Ok, planes are expensive at release but they are worth it and they got sometimes sales with up to 70% discount. New map coming out this winter.
This is what i would like to see in a real ship SIMULATOR.

Every instrument should work like radio station with adjustable frequency, radar etc. The command bridge should be walkable to reach every instrument and to navigate by sight through the window. I'm fine with exterior view of the ships so i don't need to walk on the ships.
Weather information are also important. Time of tides maybe too.
I just want to plan my trips and navigate like real life via maps and gps. I also need buoyage and lighting according to the nautical charts. I like to learn important procedures and perhaps learn new things like sailing.

I live far away from the sea and a cruise can get expensive so it would be awesome to train on weekend with your simulator and use it in real life.

If you achieve this realism then it's a simulation. Of course you can implement an arcade/casual gameplay and simple ships for beginner and even mp racing events but at last, if you call it a sim it should be a sim.

Just my opinion.

Last edited by Professor Dr. Dr. Dr. van Dusen; Sep 15, 2014 @ 3:19pm
Kristian Sep 15, 2014 @ 3:31pm 
Well mainly ship controls, every navigation equipment on bridge (rudder, engines, AIS, VHF, GMDSS, SATNAV, electronic charts, ship lights and flags), also ship mooring ropes, anchors...

Second one is sound, engine sound and environment sound.

Than third person view so you can walk across whole ship, also interior of the ship.

And again realisam, if it is a simulation, then it must be as real as it gets.
Last edited by Kristian; Sep 15, 2014 @ 3:31pm
DiCHWer Sep 16, 2014 @ 8:40am 
Animations are key, such as the ability to sail a lifeboat from a bigger ship, you could add an animation of it being winched down, and then make the lifeboat then playable, and also realistic water effects, such as bow waves and a realistic wake behind the ships is what will really make this awesome
nevrmoor Sep 16, 2014 @ 2:16pm 
Yeah well he asked for ship sim stuff, all this graphics stuff is nice and important, but i dont think that they make a ship sim a ship sim.

To me its all about
- full working Navcom equipment,
- proper voyage planning (weather, depths, traffic etc. ... maybe you get some preplanned routes first and then have to come up with your own waypoints )
- It all needs a purpose, all the ship sims out ther lack a proper mission usually you are just casting off, go through a port and thats it, not really satisfying
- actually steer the cranes, Ballast the vessel, operate the whinches and hatches etc.
- an actual tutorial where you learn the basics, mooring, shiphandling etc.... on a ship there is so much more than just the main engine, thrusters and the rudder to operate
- other special ships aside from cargo vessels and tugs, they are all the same (dont hit me now ^^) how about offshore tugs, ice breakers, jack-up barges etc. and their specific tasks

then again "Ports of Call", maybe an actual cargo market etc.

Also, in your average ship sim you are all by yourself, theres no one painting or chipping rust -> which is always a bad sign! No Lookout, no pilot who tells you how to get out of the port, no one from the headoffice or charter whos complaining about your fuel consumption...

RapheePlays Sep 17, 2014 @ 1:38am 
Thanks for all your thoughts. We may not be able to implement most of them in the first Early Access release but will look into developing these throughout Early Access.

One of the interesting tiny features we have that increases realism that I can share is that when on the bridge and it's raining, you'll be able to hear the rain hit the roof above you.

All the best,
Chris
Friese88 Sep 17, 2014 @ 3:41am 
Hey Chris,

as some other players suggested, following would be important to me:

- sound (proper engine sounds, nice, deep horn sound,...)
- vessel dynamics (a simulation style vessel dynamics, not arcade style). Maybe a slider for beginner to professional "handling". A real vessel needs some time to react and if it starts turning, it would swing over. Twin Engine controls for example, maybe even an autopilot feature.
- Bow and Stern wave on a vessel.

Graphics are not that important to me, it is more like the hole experience at all.

best wishes.


Eike
JocK Sep 17, 2014 @ 5:04am 
Originally posted by DawnMist:
hello chris firstly ship controls, we need to be able to control the ship by the mouse from the interior of the bridge or even on 3rd person view from a hud but to make it more realistic how about before leaving port we have to ignite the engine like start up! it would add realism and it will be awesome hearing the engine start up ^-^ about the interior well just do your best to give us a great looking interior with details ocean interaction well let's just say that if the weather is dynamic and change time to time and that the time of the day can pass that will be awesome and also! the ship movement on the waves physics must be really well made like ver yrealistic and not just a cheap roll left on right that i have seen on some other game yes am looking at you SSE :P but! with our sugestion we can over take that game fairly easy! :) environnement well like i sugested on previous post i would love having seasons! and when winter come the sea would be ice solid :D and we would have some challenging mission! to cross point a to point b without getting totally stuck and when we get stuck! we take control of a icebreaker and maneuver with cautions to not hurt the the ship we got stuck :P

also! about ocean interaction i would love if you guys could make a good traffic! and when there if theres a ship we don't see that is in colission course a alarm warn us that there might be a colision iminent if we stay on that same direction! :) and we must be able to cut off that alarm!

also i would love if you guys could develope multiplayer for this game it will be great because we could do missions togheters with sailors of the community and make constructive experience togheter! :)

ship details i hope the propeler and the rudder are animated ? :P lol that would suck in realism if they weren't XD

that's all for now :)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
From Jock, the Old guy, Ha!

About controls:
For PC, Mouse and keyboard, (hud/ console? controls.) similar to SSE and Train Simulator 2013/ 14

If you would like to check their game out.

As for how ships look, it depends on the ship, the weather and it's age.
And ships look per exterior, interior, on Deck, Below deck, Bridge and other rooms.
The Head, that you can, flush, too. Ha!

And as for all manner of realism.

If you look at Slient Hunter 4 and 5 or the more up to date game, is called " Wargame" with US Navy Seals, who were walking around as US Aircraft carrier, modern. And the decks, lights stairs walls, other crew ( the water outside the carrier etc.) looked quite real, etc.
(like Mass Effect etc. Well sort of.)

I liked the look of it.

And you could fell the sway of the ship, pitching and yawing, rolling on the waves, depending in the weather, Fun trying to walk on a vessel, in not so calm weather, like not.

Think Deadlist Catch, series. the real deal. Talk about not for the faint hearted.
Or trip over you own feet, kind person.
Last edited by JocK; Sep 17, 2014 @ 5:05am
APG19 Sep 17, 2014 @ 11:34pm 
Maybe I'm an outlier, but I'm looking for Euro Truck Simulator 2 at sea.

Shortened distance between destinations so I don't have to sit at my computer for a week or two to get to the US from the UK. An open freight market (I know not every ship is a freighter, but it would be nice) along with free roaming. Maybe a little bit of a business simulator.

It's really weird that this is coming out soon, I just started looking for a quality ship simulator and ship sim extremes just didn't do it for me. Best of luck to you guys.
JocK Sep 18, 2014 @ 2:56am 
Originally posted by J_landry:
Maybe I'm an outlier, but I'm looking for Euro Truck Simulator 2 at sea.

Shortened distance between destinations so I don't have to sit at my computer for a week or two to get to the US from the UK. An open freight market (I know not every ship is a freighter, but it would be nice) along with free roaming. Maybe a little bit of a business simulator.

It's really weird that this is coming out soon, I just started looking for a quality ship simulator and ship sim extremes just didn't do it for me. Best of luck to you guys.

Hi Ya.

I might have an answer to what you wrote.

Firstly, in SSE, despite it's problems, for those to which the game didn't work. It did a kind of Time compresseion, jump, where by say you were leaving Sothhampton, Ehgland, sailed out to The Solent. (Reel Big Kris will know, where I mean and some of you of course.) Just as you got part of the way along, the game would switch you over to say just out of Sydney Harbour, Australia, different time, date, time of the day, weather and currents, etc. To which you then continued you task.

Then you have the likes, of Silent Hunter 3, 4, and 5 Submarine WW2
(O.K, to be fair. It's not a merchant / Cargo shipping game/sim.)

However, as per ship sailing, etc. Locally or Gobally in the game. You can set your course, on it's Nav maps/ charts, like a real Navitgator, etc.

Actually, you don't even have to do that, you can also go to Brigde. Use your cursor on the Compass, and do it that way, too. (Though you won't get the red pencil line, like on the Nav Chrarts, when you go to the Nav Station.

Anyway, getting back to travelling, way gobally. SH 3 4 5.

Also, has a "Time Compression button", on the console of the Subs hud and Num + and -.

This allows you to travel, great distances, in real time, so to speak. but you have to be careful, as per where you plot a course, depending on map zoom. And your speed, during time compression. Oh, and Depth Under Keel.

As in run aground, or run into other ships, if you are not keeping an eye on the map.

Aslo, you stop Time Compression, on an off, at any time you like. When, you do you will or should find your self, not only somewhere else, on tthe ocean across the World.

But you will also, jump back into, unknown weather, currents, or Day or Night.
(but the game, dose have a Calender and Cloak, you can have up, in game. So you know time and date. SH3 would even have a crew member, you could as about current weather, etc.)

Also, the old Ports of Call game had a World Map, with time compression, etc.

The fun with that game was among other things. Was the AI would out of the Blue, throw up say:

Storm ahead, you would ahv eto choose, to go around it, save your ships condition, but take more days, to get to your port to off load cargo.

Or choose, to go through, risk your ships condition, cargo, of worse, see your ship sink to the sea floor.

And you had, pop up, Reefs, Shoals or near Antactic, Icebergs. That you had to steer around, with a time limit, from one end of them, to the other.

Would love, it if the likes of SSE this gruop of others, would do a similar game, with Age of Sail shiping, from about the 1790s up to say the 1900's or 1940s

Mainly because, saling with the use of the Wind only, is very different.

You sail into the wind, you aren't going to get far.

Sail with the wind behind you, 14knots or morem, depending on the vessel.

Plus you had to be ready for any Wind change, from any direction. Which could take you off your course, only to regain it, the long way. But you have not choice.

Then, you have current's and tides, esp in or out of Ports.

Anyway, pardon for the extra.

Hope some of this helps you, plus maybe give this game aon others, and idea, as pre long distance ship travelling using Time Comprtession.

See Ya.
YouGoWeGo Sep 21, 2014 @ 5:13am 
A couple of suggestions;

Docking animations. Have dockers on the pier who release your ropes when you give the command, and the ropes then winch in, Then the opposite, you would have crew on the boat/ship to throw the ropes, then the dockers catch and attach to bollards. This would go a huge way in creating immersion. EVERY other ship sim feels like you are in some weird post apocalyptic world where there are no people except ghost ships going about. Having crew and people on land, traffic etc would really help. In any case, a lot of attention should be paid to the docking and harbour procedures - this is as important to a ship simulator as landing and taking off are to a flight sim - If you don't pull this off, the rest suffers.

Touching on a subject mentioned above, It's a bit weird in other sims where you time jump from the harbour to open ocean. The sea dynamics should change so that in harbour, you have gentle swells as they are in real life, changing to a heavier swell (depending on weather) when you leave harbour. Perhaps harbour bars could be simulated, and do make sure you model effect of tide, wind against tide etc.

Please make the ship AI follow all the COLREGS!
Friese88 Sep 21, 2014 @ 7:51am 
As of what i read here, i would say, you could easily take a release date to 2015 with all those features implemented. This sounds more like a complete Transas or Raytheon Anschütz Full Mission Bridge simulator software. I don't want to offend anybody, but for a "game" this all sounds a bit too much for me. But, off course, I would also enjoy those features ;)

best wishes Eike
RapheePlays Sep 22, 2014 @ 1:17am 
Thank you for all the suggestions. I will of course be honest in saying that if we took everything on board we would be looking to release the game many many months from now. We are considering European Ship Simulator as an evolving project, the more support we receive from the community allows us to shape the game further.

We are looking to put a percentage of the revenue made from sales of the game back into the game so we can continue to develop it. As I've said before, our first version of this game is not the version that we want to ultimately make, it's going to take years of refining and development to reach our goal and meet everyone's expectations! However, we will do our very best to create a product that will evolve quickly and considerably over time and put these suggestions to good use
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Date Posted: Sep 15, 2014 @ 8:20am
Posts: 53