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Yeah , i dont know any.
I love the 3D stategy , high ground archers, defensive spear formations;
ammunition system , the experience system.
the vurnerable resource transportation with those carts. (ambushes and raids possible)
i've played them, but thats completely different.
agreed
There's a large emphasis on building and an experience system for your hero units, there's a vulnerable resource transportation system, and there's a bunch of different ways you can play the game because of its extremely unique faction design.
You won't be able to change your faction mid-game as you can in Warrior Kings, but the faction choices you do get feel so different from one another, it's like playing a different game whenever you switch between them.
There's even an ammunition system! You can keep your troops stocked up by bringing a special ammo-carrying unit into battle, just like in Warrior Kings. The one thing that you won't find in this game is but Earth 2160 makes up for this fact by having CUSTOMIZABLE UNITS! You can literally DESIGN a unit of your liking, with three out of the four playable factions having completely customizable units composed of segments. When creating a new tank for instance, you can choose the body, engine, defensive systems, and the weapons used by it, modify one of those picks with a utility upgrade or two, then you name it and voila! You can now produce it in a factory.
It's one of few strategy games in which I don't even care about the campaign, I could just replay skirmishes and multiplayer battles all day long and never get bored. And, interestingly, you use Hamachi to play Earth 2160 multiplayer just like you do with Warrior Kings. Some of the most fun I've had in both Warrior Kings and Earth was setting up matches with long treaty times, allowing me to build up a massive well-defended base, sometimes right next to the enemy, and fighting off their attacks while I gained huge technological advantages.
Another worthwhile mention is a game called Warzone 2100. As you can tell from the title, it's also sci-fi, the main difference being that this game is abandonware. This means that unlike Earth 2160 and Warrior Kings, which are sold on Steam, Warzone 2100 is a completely free title that's only playable right now because it has a committed fan community that keeps updating it.
The main difference gameplay-wise between Earth and Warzone is that Warzone scraps the idea of factions, while keeping the detailed unit design system. There's still a huge emphasis on building and vulnerable resource points that we all loved in Warrior Kings. Instead of drones collecting and bringing resources to your base, you build oil rigs out on the field, and battles are often fought over them because everyone knows where they're located.
Another cool feature that Warzone brings to the table is unit automatization. You can tell your units to go back to base for repairs when they hit a certain health threshold, you can command them to patrol an area, your builder units will automatically repair things near them so you can leave a few next to defensive buildings, your flying units will automatically regain ammo by going to their assigned landing pads. All of this lets you focus on attacking the enemy and designing new units, and only directly interfering when it's most needed.
And finally, on the topic of unit experience. While Earth has hero units, essentially bounty hunters which gain experience and become more effective over time, Warzone has ranks for each individual unit. It increases with kills made by that unit, letting you keep track of which unit design was most effective against your foes. I'm pretty sure the units get some bonuses based on their rank but, to be completely honest, I haven't tested that out.
So there you go, not one, but two games that play very similarly to Warrior Kings! Although they're clearly not the same at a glance, the thing I always thought made Warrior Kings stand out the most among other strategy titles like Age of Empires is the ability to change your playstyle mid-game, making every match feel fun and fresh. In AoE it sometimes felt like picking one of its numerous factions made no difference, as if all it did was change the appearance of your units and buildings, but they all played almost exactly the same.
In Warrior Kings, you don't have to decide on a faction before the match, which means there is no "counter pick" before the match begins, giving everyone an equal chance at victory. In Earth and Warzone, you have a similar situation, one in which unit design is the deciding factor. Warrior Kings' most unique feature, the freedom of choice you have during a match, is therefore substituted by highly customizable units in Earth and Warzone. This is much more crucial to keeping the feeling of Warrior Kings than having a Medieval or Renaissance setting.
Besides that, I'm not too sure.
Total War: Medieval could relate, as in tactics. Not building or anything.