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This is so true since when i played AAA game blood dragon and had my difficulty on hard, it felt like classic doom on "i am wuss difficulty" because it presented no significant challenge for me.
Well it's as forgiving as, say shadow warrior and redneck rampage. Not really any extra difficult imo. But to ppl coming from console port fps', can be very difficult since there is no handholding.
It really is needed in these older games, no matter how good you are. They are not as forgiving. If you die it means back to the beginning, full reset.. So save frequently. After each group of enemies if you are low on health etc... Running into unknown areas guns blazing will only get you killed here. There is always some zombie or cultist around the next corner and then it means game over. You don't want that.
The higher difficulties are for when you know the maps and have mastered the weapons. Then you can make a plan and know what to expect and manage ressources and ammo. That gives you the required advantage to even try those.
But as a beginner: quick-save, quick-save and load.
See, qs is not the problem, you are the problem ;)
I know :(
Since then I have always made at least 5 files at all times
Challenge is good and this is fair challenge unlike making the enemy just endlessly respawn and have aimbot, like the higher difficulty is achieved in modern fps.