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번역 관련 문제 보고
1.) Thinking that NOLFB is run automatically when machine is set to VESA_NOLFB in DOSBox config. I could be mistaken on that, but that's what it does as far as I'm aware.
2.) I honestly don't know if it would do much for Blood either way myself. lol
3.) That's totally understood. In my mind, I figured if I was going to include the CD audio, I'd do it the highest quality possible. A bit on the large side, definitely. I just felt like there are other rips that are decent quality and come in at a good filesize. That was actually a lot of why I made the LITE version to begin with; it's just more than is necessary for some people, and I totally, 100% understand that. They also left WAY too much in game.gog; it'd be really cool if it came with a FULL CD rip, but it just holds the movies inside game.gog, and the actual SMK/WAV files that Blood plays for cutscenes take up about 80MB; Steam/GOG's version has AVI versions the game doesn't touch, plus a few other assorted files that come up to 280MB. So I could semi-fix that in the process as well by fixing the music and putting it all into the one file.
4.) Admittedly, you're most likely right, but at the same time, I felt like doing it all in DOS batch scripts would make a fun challenge. lmfao. Actually, renaming the map pack wasn't too bad. Just alphabetized the authors and removed the authors from the ZIP file names with a batch rename utility. Only problem now is that DOSBox doesn't show the full filenames, but it's functional now. Also renamed the UNKNOWN, TUTORIALS, and VARIOUS folders to be 8 characters and not look ugly.
Should be uploading 1.2 in the next few days. Just testing, ironing out bugs, and making myself happy with it before it comes out.
LINK: {링크가 삭제되었습니다}https://www.mediafire.com/folder/gx2bgegwrxbnp/OUWB_Patch_Beta
Oh, forgot that my last post didn't say I'd made this progress; I got the BME Map Pack launcher inside DOSBox. It just mounts the folder of BME as B:\, an empty folder named MOD as M:\, unzips the chosen mod/map, copies a few Blood files (Blood.exe, TILES0XX.ART, etc.) to M:\, and lets you launch whatever you installed. Also automatically edits the .BAT file to include any options set in the launcher (BMOUSE, AUTOAIM, etc.). It all stays in the MOD folder until a new mod is installed. Save files are copied before installing to M:\ and back to C:\ whenever the game exits so that save files are universal amongst all versions of Blood played.
Decided to have it all copy to a new folder because I don't trust Blood mods. Any mod that has something other than just maps added in overwrites files, and while BME made excellent batch scripts to install mod files and restore the original afterwards, it's always possible that something screws up (DOSBox crashes, not thinking you run the mod again, and your ART files are gone until you verify local content through Steam, which removes the patch/launcher, so you have to reinstall, reconfigure, etc.).
From my testing, it seems a very, very few seem to not have a .BAT or .INI file (all the ones I noticed were in TUTORIALS) and will not launch. But 99% of what I've thrown at it has behaved exactly as expected.
One EXE installer will be posted for FULL version, and there will be three ZIP files I'm uploading throughout the day: LITE (just DOSBox + Launcher, basically), CD quality audio, and BME's Map Pack plus a custom launcher for the maps.
Splitting it up like that because I figure the zip files can exist for anyone who hates installers, and BME.bat and game.gog + game.inst files can all be used without the launcher, so they can be added to an otherwise vanilla Steam install of OUWB or used to update a v1.0/v1.1 install of the patch (just add LITE for the launcher updates and BME's Map Pack [if desired]).
windows 10 64bit
lol
If it isn't working in 64-bit Windows 10, try running BLOOD.BAT in the Blood folder instead of launching it through Steam. That would determine what the problem is; if that didn't work, there's likely a DOSBox problem, if it does work, that means the EXE to launch things doesn't work (included BLOOD.BAT as a backup).
What happens when you try to launch a mod? Return to menu, or any particular problem?
Found the aspect ratio button, no worries :).
You can do it in SVN DOSBox through the menu to test it before editing the config file. Just click Video and look for Output when it's in windowed mode. There are some other settings there that could mess with aspect ratio, possibly.
Ive made the mistake of editing the ms dos based config menu and the ingame menu with key bindings, which inturn resulted in the mousewheel no longer functioning to swap weapons. I did a reinstall of game and mod and i have things fixed but am curious as to which way i should go about editing my keybindings beyond manually editing the config file by hand ala the old school ways.
The folders are named for what keys they map the mousewheel to. If none of them work, there's a file called MOUSEWHEEL.AHK that can be used with the program AutoHotKey to set keys of your choice to mousewheel up/down. Just edit it with Notepad (or whatever text editor you use) and change KEY1 and KEY2 to U and D, or whatever.