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Zgłoś problem z tłumaczeniem
I mean "Oh no, Im overheated!" *turns to oncoming foe* "Let's Vent!" *open coils to the air in front of the gun, instant Puff-based plasma defense*
Just kidding.But plasma weapon stop working randomly is perfect for showing how this weapon is unreliable,better than explode and armor save to survive the blast.
Um... if you open a super-heated titanium induction coil to vacuum or subzero temperatures like you find in a Space Hulk, then the chemical reaction will cause them to shatter explosively. The whole process of plasma induction, by the way, is theoretically the use of magnetic emitters for the purpose of controlled venting of plasma in a directed path. So there'd be nothing to vent when you need to cool the induction coils, because opening the super-coolant (liquid nitrogen or some other chemical with a similar temperature reaction) to atmosphere would also cause an explosion once the integrity of the system is compromised.
Real science in a fantastic setting. Imagine that. ;)
Technically, Plasma is Not a chemical reaction. Just super-conduction. So alright, Why not have the coils vent in front of the weapon. They don't have to go upwards.
In the game, it is theorized that the explosion from overheating occurs when the reaction takes place, but the plasma is created in an unstable magnetic field due to the coils being too hot and being too ionized to properly create the stable field. There is actual science behind this, as extremely hot metal does ionize and oxidize at a very fast rate, reducing the conductivity of the material and creating increased impedance, which in turn generates an unstable or weak electrical field. So the only way to maintain stability of the reaction is to ensure that the induction coils never overheat. That requires a system for cooling them that the Imperium apparently no longer possesses the technology to provide.
What's authetically unrealistic about the game mechanics of the weapon is that technically, in order to properly create the reaction, solid or liquid state ammunition should be required along with the massive power pack used to generate the electrical fields. However, Plasma weapons never have to reload. So one has to ask: where does the base material to create the plasma come from?
I figured this cos as far as i remember anyway, the Gets Hot things inflicts 1 wound, and you can armor save, indicating that the weapon doesnt explode but just overheats badly. A terminator would ofc not really care about overheating, and possibly would have armor systems integrated to keep the user from doing it in the first place.
Just my thought.
guardsmen on the other hand are basicly ♥♥♥♥♥♥
and if your space wolfs or can take upgrades from armoury master crafting your captains/sgts combi plasma/plasma pistol gives you another reroll and allows you avoid "gets hot" alltogether unless your rapid firing.
for me i jammed more assualt cannons then lost termi's to plasma overheats
Considering that rule doesn't exist in Space Hulk (which this game is part of), I don't think anyone actually forgot about it.
Also, considering half the thread is a discussion of actual science, not just WH40K pseudo-science, half the people posting to the thread don't really care.
Just sayin' and all...
yeah while were on that topic of things that don't exist how about them plasma cannon terminators
also reason rule doesn't exist is becuase in space hulk no one uses plasma weapons
https://www.youtube.com/watch?v=DdMgbXHZ1W0