Space Hulk: Deathwing

Space Hulk: Deathwing

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Gwydion_Wolf 19 października 2016 o 20:42
Plasma Cannon 'jamming'.
Umm.... Last i knew.. the Plasma Cannon was a energy weapon.. as such... nothing to 'jam'. But, they DID have a risk of assploding if you fired them to fast and 'cooked' the cooling coils, Sorta like the plasma pistols and the rarer Plasma rifles.

So why... is in the latest video it showing "weapon Jammed" rather than "Overheat" ?
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Wyświetlanie 16-30 z 33 komentarzy
Toby Larone 20 października 2016 o 7:31 
most of the time they don't exploded but they just vent all the plasma right into the useres faces and most of the time the weapons survives it, and that is good that way since it is more important then the user in the guard at least.
Formous 20 października 2016 o 8:49 
Just a thought, but why did they not just make the plasma guns vent out the front of the gun?

I mean "Oh no, Im overheated!" *turns to oncoming foe* "Let's Vent!" *open coils to the air in front of the gun, instant Puff-based plasma defense*
Ostatnio edytowany przez: Formous; 20 października 2016 o 8:51
mie001 20 października 2016 o 9:02 
It won't be a space hulk if your weapon won't jam.
Just kidding.But plasma weapon stop working randomly is perfect for showing how this weapon is unreliable,better than explode and armor save to survive the blast.
datguy13 20 października 2016 o 9:33 
Początkowo opublikowane przez Formous:
Just a thought, but why did they not just make the plasma guns vent out the front of the gun?

I mean "Oh no, Im overheated!" *turns to oncoming foe* "Let's Vent!" *open coils to the air in front of the gun, instant Puff-based plasma defense*

Um... if you open a super-heated titanium induction coil to vacuum or subzero temperatures like you find in a Space Hulk, then the chemical reaction will cause them to shatter explosively. The whole process of plasma induction, by the way, is theoretically the use of magnetic emitters for the purpose of controlled venting of plasma in a directed path. So there'd be nothing to vent when you need to cool the induction coils, because opening the super-coolant (liquid nitrogen or some other chemical with a similar temperature reaction) to atmosphere would also cause an explosion once the integrity of the system is compromised.

Real science in a fantastic setting. Imagine that. ;)
Space Rat 20 października 2016 o 9:45 
Początkowo opublikowane przez datguy13:
Początkowo opublikowane przez Formous:
Just a thought, but why did they not just make the plasma guns vent out the front of the gun?

I mean "Oh no, Im overheated!" *turns to oncoming foe* "Let's Vent!" *open coils to the air in front of the gun, instant Puff-based plasma defense*

Um... if you open a super-heated titanium induction coil to vacuum or subzero temperatures like you find in a Space Hulk, then the chemical reaction will cause them to shatter explosively. The whole process of plasma induction, by the way, is theoretically the use of magnetic emitters for the purpose of controlled venting of plasma in a directed path. So there'd be nothing to vent when you need to cool the induction coils, because opening the super-coolant (liquid nitrogen or some other chemical with a similar temperature reaction) to atmosphere would also cause an explosion once the integrity of the system is compromised.

Real science in a fantastic setting. Imagine that. ;)
Amusingly plasma weapons make the most sense science wise in 40k.
Formous 20 października 2016 o 9:59 
Początkowo opublikowane przez datguy13:
Początkowo opublikowane przez Formous:
Just a thought, but why did they not just make the plasma guns vent out the front of the gun?

I mean "Oh no, Im overheated!" *turns to oncoming foe* "Let's Vent!" *open coils to the air in front of the gun, instant Puff-based plasma defense*

Um... if you open a super-heated titanium induction coil to vacuum or subzero temperatures like you find in a Space Hulk, then the chemical reaction will cause them to shatter explosively. The whole process of plasma induction, by the way, is theoretically the use of magnetic emitters for the purpose of controlled venting of plasma in a directed path. So there'd be nothing to vent when you need to cool the induction coils, because opening the super-coolant (liquid nitrogen or some other chemical with a similar temperature reaction) to atmosphere would also cause an explosion once the integrity of the system is compromised.

Real science in a fantastic setting. Imagine that. ;)

Technically, Plasma is Not a chemical reaction. Just super-conduction. So alright, Why not have the coils vent in front of the weapon. They don't have to go upwards.
datguy13 20 października 2016 o 11:46 
The creation of plasma is definitely a chemical reaction. You're inducing electricity into either a solid or a liquid to create a semi-liquid gaseous, super-heated state of matter. In small quantities, such as with a cutter or welder, this chemical reaction is self-binding and self-dissipating, and although dangerous, is not unstable when handled carefully. In the case of a Plasma Cannon, Plasmagun or Plasma pistol (all fictional), the plasma itself contained in the field between the coils is what is vented. That's the weaponization process, theoretically performed by the magnetic emitters.

In the game, it is theorized that the explosion from overheating occurs when the reaction takes place, but the plasma is created in an unstable magnetic field due to the coils being too hot and being too ionized to properly create the stable field. There is actual science behind this, as extremely hot metal does ionize and oxidize at a very fast rate, reducing the conductivity of the material and creating increased impedance, which in turn generates an unstable or weak electrical field. So the only way to maintain stability of the reaction is to ensure that the induction coils never overheat. That requires a system for cooling them that the Imperium apparently no longer possesses the technology to provide.

What's authetically unrealistic about the game mechanics of the weapon is that technically, in order to properly create the reaction, solid or liquid state ammunition should be required along with the massive power pack used to generate the electrical fields. However, Plasma weapons never have to reload. So one has to ask: where does the base material to create the plasma come from?
Ostatnio edytowany przez: datguy13; 20 października 2016 o 11:47
Formous 20 października 2016 o 11:57 
That doesn't clash with Physics. You can create Plasma with just Hyrdogen gas. Same with oxygen, Nitrogen, and such. it's a state of Matter, not a chemical reaction. You also don't need electricity for it.
PocketYoda 21 października 2016 o 6:14 
It should explode imo and take the whole team out, that would be funny.
Gwydion_Wolf 29 października 2016 o 17:42 
Lol just to be clear... im not complaining about the weapon having a 'failed to fire' mechanic... just seeing "weapon jammed" made me scratch my head.... Would be better if they replaced that with "Overheat Warning" or "Auto-Shutdown" or such.. rather than "Weaopon Jammed" :)
BigForkingDaddy 3 listopada 2016 o 19:41 
change the name of JAMMING to OVERHEATING and make it deal damage to the weapon arm if it happens... nuff said simple fix MOVE ON.
FlippantSausage 3 listopada 2016 o 20:06 
I always kinda thought the gun would vent superheated air and cook the user, mostly leaving the gun itself unharmed. It was more 40k that way, like the soldier useing the weapon can die in a fire, but the gun needs to be ok, lol.

I figured this cos as far as i remember anyway, the Gets Hot things inflicts 1 wound, and you can armor save, indicating that the weapon doesnt explode but just overheats badly. A terminator would ofc not really care about overheating, and possibly would have armor systems integrated to keep the user from doing it in the first place.

Just my thought.
Soft Head 4 listopada 2016 o 0:07 
um yeah your all forgeting one basic thing about the "gets Hot" rule it inficts auto wound but allows armour saves you have to have shawn murphy style luck too be loseing 2+ save termi's with 4+ feel no pain saves even power armour marines have very good chances of liveing when they overheat from rapid fire

guardsmen on the other hand are basicly ♥♥♥♥♥♥

and if your space wolfs or can take upgrades from armoury master crafting your captains/sgts combi plasma/plasma pistol gives you another reroll and allows you avoid "gets hot" alltogether unless your rapid firing.

for me i jammed more assualt cannons then lost termi's to plasma overheats
Ostatnio edytowany przez: Soft Head; 4 listopada 2016 o 0:15
datguy13 4 listopada 2016 o 0:53 
Początkowo opublikowane przez Soft Head:
um yeah your all forgeting one basic thing about the "gets Hot" rule

Considering that rule doesn't exist in Space Hulk (which this game is part of), I don't think anyone actually forgot about it.

Also, considering half the thread is a discussion of actual science, not just WH40K pseudo-science, half the people posting to the thread don't really care.

Just sayin' and all...
Soft Head 4 listopada 2016 o 3:53 
Początkowo opublikowane przez datguy13:
Początkowo opublikowane przez Soft Head:
um yeah your all forgeting one basic thing about the "gets Hot" rule

Considering that rule doesn't exist in Space Hulk (which this game is part of), I don't think anyone actually forgot about it.

Also, considering half the thread is a discussion of actual science, not just WH40K pseudo-science, half the people posting to the thread don't really care.

Just sayin' and all...

yeah while were on that topic of things that don't exist how about them plasma cannon terminators

also reason rule doesn't exist is becuase in space hulk no one uses plasma weapons

https://www.youtube.com/watch?v=DdMgbXHZ1W0
Ostatnio edytowany przez: Soft Head; 4 listopada 2016 o 3:59
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