Space Hulk: Deathwing

Space Hulk: Deathwing

Zobrazit statistiky:
[classes info] Warhammer 40K Wiki entries
I don't pretend to have more than a casual knowledge of Warhammer 40K stuff. I looked up some pages on the Warhammer 40K Wiki pertaining to - I think - the classes we'll get to choose in the game. Some of these entries aren't "Deathwing-specific," but other than "Deathwing Knight" -- which seems equivalent to the PC game's "Assault" class -- I wasn't seeing Deathwing-specific classes on Wiki searches per se.

I doubt Deathwing will follow these to the letter, still kind of fun to read up on.

What I found so far... (adding Heavy Weapon and Librarian later)

Assault (equivalent to Deathwing Knight?)
http://warhammer40k.wikia.com/wiki/Deathwing_Knight
In battle, the Deathwing Knights are used as a heavy shock force -- they teleport into the fight with Storm Shields locked.

With incoming fire ricocheting off them, the Knights march forward to assault the greatest threat with impunity, first slamming into the foe with their Storm Shields before laying into them with their Power Maces and Flails. In the presence of a Heretic, the Knights of the Deathwing power up their ancient weapons to deliver a killing blow of earth-shattering force.

The most skilled and veteran of Deathwing Knights are known as Knight Masters. They wield an even more potent ancient Power Weapon known as a Flail of the Unforgiven.

Heavy Weapons (equivalent maybe to Devastator?)
http://warhammer40k.wikia.com/wiki/Deathwatch_Devastator_Marine
In battle, the Deathwatch Devastator Marine carries one of a wide range of heavy weapons, and his role is to provide fire support for the other members of the Kill-team.

It is often the case that a concentrated burst of fire from a heavy weapon like a Heavy Bolter or Plasma Gun will force the enemy to seek cover, thus allowing the Kill-team to advance across otherwise perilous ground. Weapons such as the heavy bolter are ideal for this task, as they combine a high rate of fire with a powerful ammunition type. For this reason, the Heavy Bolter is the most common type of heavy weapon carried by Deathwatch Devastator Marines, but there are plenty more, chosen according to the nature of the mission and the enemy.

If it is considered likely that the Kill-team will encounter especially large and tough alien beasts, such as a Tyranid Carnifex, the Devastator Marine may take to the field carrying a Laser Cannon or a Plasma Cannon. Both are long-ranged weapons with an extremely powerful attack. The former is designed to destroy enemy tanks with the single shot, while the latter is capable of wiping out enemies wearing heavy armour that are caught in its deadly blast effect.

If the Kill-team is likely to face enemies occupying highly fortified bunkers or similar structures, the Devastator Marine may carry a Multi-Melta to battle. This weapon is an even more powerful version of the standard Meltagun, and is capable of reducing an entire fortress wall to slag. A Devastator Marine wielding such a weapon must be a master in its use, for it is all too possible to bring down an entire structure on to the heads of the Kill-team instead of burning a tunnel through an obstacle.

Another commonly wielded heavy weapon is the Missile Launcher. The strength of this weapon is its versatility, as it is able to fire a wide range of missile types. Most common are Frag and Krak Missiles, which are essentially larger versions of the grenades of the same name. However, the Deathwatch maintains stocks of more unusual or specialised warheads, including those capable of delivering devastating toxins, gas, or even defoliants for destroying vegetation.

Librarian (maybe Deathwatch Libarian?)
http://warhammer40k.wikia.com/wiki/Deathwatch_Librarian
By focusing his prodigious psychic powers, the Librarian is able to unleash withering blasts of searing Warp energy at his foe, reducing them to ashes with but a thought.

Often, the energies are directed and multiplied through the blade of a specially crafted weapon such as a Force Sword or Force Halberd, with which even the mightiest of foes will be cut down as wheat before the scythe. Death can be unleashed from afar as well, for the Librarian is able to project his powers at distant enemies, launching deadly bolts from a staff, an outstretched hand, or through his very gaze.

Unlike conventional weapons, a Librarian’s wrath cannot be parried and does not run out of ammunition. The only limit on a Librarian’s powers is his own will, and this is as strong as any of the Imperium's mightiest heroes.

Apothecary
http://warhammer40k.wikia.com/wiki/Apothecary
An Apothecary is a specialist Space Marine officer who possesses advanced biomedical and scientific training and who serves as a combat medic and research physician for his Chapter.

An Apothecary's role in battle is to recover the gene-seed from slain Astartes and to tend to the wounded and maimed.

Outside of combat, Apothecaries are responsible for monitoring the Chapter's Neophytes for mutation or flaws in their gene-seed and organ implants and for carrying out the implantation process in their Chapter's Aspirants.

The Apothecary is well-versed in the arts of battlefield first aid as well as advanced surgical techniques, cybernetics and bio-engineering. The Apothecary must be as courageous as his fellow Space Marines if not more so, for he must perform his life-saving surgeries in the midst of the battlefield.

If a Space Marine is injured, the Apothecary will use his medi-pack, called the Narthecium, to tend to the wounds. Even severely injured Space Marines can fight again with the aid of the Narthecium.
*Hey, drilling through fellow space hulks to perform surgery and retrieve their gene seeds? Sign me up, man! :-D

Tactical
http://warhammer40k.wikia.com/wiki/Deathwatch_Tactical_Marine
The most commonly fielded weapon amongst the Deathwatch Tactical Marines is the Bolter, but this is not the standard issue weapon of that type carried by other Chapters.

Almost every Bolter in the arsenal of the Deathwatch has been master-crafted to the very highest possible standard, and maintained according to the strictest regimens. They are invariably fitted with a device called a Shot Selector, which allows the brother to quickly chamber one of the many specialised types of Bolter ammunition that the Deathwatch utilises, and engage any foe that may present itself.

It is the use of this specialised ammunition that makes the Deathwatch Tactical Marine such a fearsome and highly flexible warrior.

Hellfire Rounds, for example, have been introduced following the lessons learned in costly battles against Hive Fleet Behemoth, each containing a small payload of mutagenic acid that is devastating to organic matter. Dragonfire Rounds explode on contact with their foe, erupting in a burst of incandescent chemical fire that soon engulfs the target.

Kraken Rounds contain a super-dense core that affords them improved range and penetration compared to a conventional round, making them ideal against heavily armoured targets. \

Metal Storm Rounds are examples of highly sophisticated and barely understood technology, each containing a miniscule proximity detector that triggers the round’s detonation microseconds before impact, lacerating the foe with thousands of razor-sharp fragments that causes him to bleed out in seconds.

Stalker Bolts are optimised for range and stealth, allowing a Tactical Marine to use his Bolter as a makeshift sniper rifle, increasing his flexibility and lethality still further.

This huge range of ammunition types means that the Deathwatch Tactical Marine can face a wide range of foes, and the Shot Selector allows him to switch, even in the heat of battle, from one to the next.
I have no idea if the game will emulate this "Shot Selector" stuff but it might be fun if it does, and give the class appeal beyond the tactical bonuses.
Naposledy upravil BlackjackGT; 6. lis. 2016 v 5.39
Datum zveřejnění: 6. lis. 2016 v 5.29
Počet příspěvků: 0