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First, it's a game, for gameplay purpose you need a healer, Apothecary are "Medics" so they can fill that role.
Second, Techmarines can't use Terminator armor and aren't used in boarding team of Deathwing.
Plus if you wan't to stay "realistic" they can't fix terminator armor on the spot ether, they can fix minor vehicule damages on the field but that's pretty much it.
Let's assume that in Battlefield 1 every faction suddenly had an incredible scientific breakthrough and discovered a serum that, if injected, is capable of instantly healing any wounds received by a human...
Or they invented a little package that can heal serious wounds with just some sort of invisible wave emission...
No, let's not. Let's just say these are videogames.
If a Terminator is taking wounds, that Terminator is pretty ♥♥♥♥♥♥ already.
I'm all for game balance, but I can't help but think that any moderately difficult level/run/session is going to require an Apothecary for best chance of success.
In a game like this, I would have thought healing would have been few and far between, found on the level as Adeptus Mechanicus 'stations' or 'supplies' or 'relics' or something, rather than "Just bring some dude who spam heals the whole time"
I do kind of agree with the OP though. Like I said, if a Terminator is taking physical, biological wounds, his armor has failed him in that spot, and he will be dead before dawn against an enemy such as an unending horde of genestealers, as the Emperor's protection has forsaken him.
Sure, but...it's a video game.
Yeah, as I said, I'm all for game balance, so it doesn't particularly bother me... I'm less concerned with a lore accurate 'healer' than I am with game balance potentially relying on needing a healer in a game based around long term survival where you constantly will get knicked and scratched.
45-90 minute levels with ambushes against hordes of small, weak enemies with larger, more difficult ones smattered here and there reeks of "Bring a healer or you wont last 30 minutes" which concerns me.
But, still, I was just saying I get where the OP is comin from on the lore. It isn't accurate, not even a little, but beyond that, it has serious game balance implications as well.
That some high si-fi stuff
Techmarines are NEVER inducted into the Deathwing. Ever. The Dark Angels' Inner Circle won't take the risk of having their secret exposed by inducting a Techmarine, who's loyalties are split between Chapter and Mechanicus.