Space Hulk: Deathwing

Space Hulk: Deathwing

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Chaosbot Nov 18, 2016 @ 5:18pm
Apothocarys healing armor?
Hello, I have been a fan of warhammer 40k for more then 10 years and I noticed a huge problem
An Apothecary's role in battle is to recover the gene-seed from slain Astartes and to tend to the wounded and maimed. Outside of combat, Nartheciums don't fix armor.. that job is left to the Techmarine and servitors, I would propose removal of the Apothecary ability to heal armor... and add a Techmarine if you really need a healer... in the game. You have to remember that these Highly trained 2m tall 3,000Lb marine are in Tatical Dreadnot armor or if your a buff as I am ( deep space welding armor,) you are a bad ass warrior. Fight like one!
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Showing 1-15 of 52 comments
[HN] Nov 18, 2016 @ 5:37pm 
You point is valide point here but your forgot 2 things.

First, it's a game, for gameplay purpose you need a healer, Apothecary are "Medics" so they can fill that role.

Second, Techmarines can't use Terminator armor and aren't used in boarding team of Deathwing.
Plus if you wan't to stay "realistic" they can't fix terminator armor on the spot ether, they can fix minor vehicule damages on the field but that's pretty much it.
Free Luigi M. Nov 18, 2016 @ 5:40pm 
The Apothecary doesn't repair armor. He heals wounds. The fact that you see the armor flashing green or red is a simplification. Those are wounds.
daffodilistic Nov 18, 2016 @ 5:41pm 
Let's just assume that since it is a special Company from a secretive Chapter with many secrets, they have access to many experimental equipment, weapons and technology not available to other Astartes-compliant Chapters. Therefore, it is plausible (emphasis on PLAUSIBLE) that they can have "magic nanomachine sprays" that repair Terminator Armor and heal the operator on the spot.
Last edited by daffodilistic; Nov 18, 2016 @ 5:45pm
Free Luigi M. Nov 18, 2016 @ 5:45pm 
Originally posted by asphodeli:
Let's just assume that since it is a special Company from a secretive Chapter with many secrets, they have access to many experimental equipment, weapons and technology not available to other Astartes-compliant Chapters. Therefore, it is plausible (emphasis on PLAUSIBLE) that they can have "magic nanomachine sprays" that repair Terminator Armor and heal the operator operator on the spot.

Let's assume that in Battlefield 1 every faction suddenly had an incredible scientific breakthrough and discovered a serum that, if injected, is capable of instantly healing any wounds received by a human...
Or they invented a little package that can heal serious wounds with just some sort of invisible wave emission...

No, let's not. Let's just say these are videogames.
counterintel Nov 18, 2016 @ 6:00pm 
I get where the OP is comin from. I kind of agree, an Apothecary's main role isnt to repair armor, but to preserve geneseeds or, as a secondary purpose, heal wounds when convenient.

If a Terminator is taking wounds, that Terminator is pretty ♥♥♥♥♥♥ already.

I'm all for game balance, but I can't help but think that any moderately difficult level/run/session is going to require an Apothecary for best chance of success.

In a game like this, I would have thought healing would have been few and far between, found on the level as Adeptus Mechanicus 'stations' or 'supplies' or 'relics' or something, rather than "Just bring some dude who spam heals the whole time"

I do kind of agree with the OP though. Like I said, if a Terminator is taking physical, biological wounds, his armor has failed him in that spot, and he will be dead before dawn against an enemy such as an unending horde of genestealers, as the Emperor's protection has forsaken him.
Last edited by counterintel; Nov 18, 2016 @ 6:01pm
Metal Izanagi Nov 18, 2016 @ 6:21pm 
Originally posted by counterintel:
I get where the OP is comin from. I kind of agree, an Apothecary's main role isnt to repair armor, but to preserve geneseeds or, as a secondary purpose, heal wounds when convenient.

If a Terminator is taking wounds, that Terminator is pretty ♥♥♥♥♥♥ already.

I'm all for game balance, but I can't help but think that any moderately difficult level/run/session is going to require an Apothecary for best chance of success.

In a game like this, I would have thought healing would have been few and far between, found on the level as Adeptus Mechanicus 'stations' or 'supplies' or 'relics' or something, rather than "Just bring some dude who spam heals the whole time"

I do kind of agree with the OP though. Like I said, if a Terminator is taking physical, biological wounds, his armor has failed him in that spot, and he will be dead before dawn against an enemy such as an unending horde of genestealers, as the Emperor's protection has forsaken him.

Sure, but...it's a video game.
counterintel Nov 18, 2016 @ 6:32pm 
Originally posted by Metal Izanagi:
Originally posted by counterintel:
I get where the OP is comin from. I kind of agree, an Apothecary's main role isnt to repair armor, but to preserve geneseeds or, as a secondary purpose, heal wounds when convenient.

If a Terminator is taking wounds, that Terminator is pretty ♥♥♥♥♥♥ already.

I'm all for game balance, but I can't help but think that any moderately difficult level/run/session is going to require an Apothecary for best chance of success.

In a game like this, I would have thought healing would have been few and far between, found on the level as Adeptus Mechanicus 'stations' or 'supplies' or 'relics' or something, rather than "Just bring some dude who spam heals the whole time"

I do kind of agree with the OP though. Like I said, if a Terminator is taking physical, biological wounds, his armor has failed him in that spot, and he will be dead before dawn against an enemy such as an unending horde of genestealers, as the Emperor's protection has forsaken him.

Sure, but...it's a video game.

Yeah, as I said, I'm all for game balance, so it doesn't particularly bother me... I'm less concerned with a lore accurate 'healer' than I am with game balance potentially relying on needing a healer in a game based around long term survival where you constantly will get knicked and scratched.

45-90 minute levels with ambushes against hordes of small, weak enemies with larger, more difficult ones smattered here and there reeks of "Bring a healer or you wont last 30 minutes" which concerns me.

But, still, I was just saying I get where the OP is comin from on the lore. It isn't accurate, not even a little, but beyond that, it has serious game balance implications as well.
Yuri Nov 18, 2016 @ 6:35pm 
Holy nano tech, brother!
That some high si-fi stuff :steammocking:
plonker Nov 18, 2016 @ 6:38pm 
Don't Chapters usually only have 1 Apothecary? Why risk one on a Space Hulk mission? REEEEEEEEEEEEEEEE
LTenhet Nov 18, 2016 @ 6:42pm 
Originally posted by Jokkie 47-74:
Don't Chapters usually only have 1 Apothecary? Why risk one on a Space Hulk mission? REEEEEEEEEEEEEEEE
They absolutely have more than one Apothecary: The Apothecarion is full of them, how many they have varies on the actual Chapter, but they don't count against their "1000 Marine" codex thing so they can have as many as they need.
IRL-Hawkeye Nov 18, 2016 @ 7:48pm 
There's one other factor to bear in mind here, people:

Techmarines are NEVER inducted into the Deathwing. Ever. The Dark Angels' Inner Circle won't take the risk of having their secret exposed by inducting a Techmarine, who's loyalties are split between Chapter and Mechanicus.
datguy13 Nov 18, 2016 @ 10:00pm 
Why make it harder than it needs to be? We already have a squad short a man to begin with, there's no reason not to fudge the presentation a little by letting the Apothecary handle damage restoration.
Chaosbot Nov 18, 2016 @ 11:13pm 
Originally posted by Joe Chip:
The Apothecary doesn't repair armor. He heals wounds. The fact that you see the armor flashing green or red is a simplification. Those are wounds.
correction, Damage to the section of your armor, that when it depletes you can no longer use anymore. guess they lied :(
Chaosbot Nov 18, 2016 @ 11:14pm 
Originally posted by datguy13:
Why make it harder than it needs to be? We already have a squad short a man to begin with, there's no reason not to fudge the presentation a little by letting the Apothecary handle damage restoration.
Don't be that guy, im a lore buff , I can't help it, my mind explodes because they say it is lore based and it was clearly thrown over their helmets
Chaosbot Nov 18, 2016 @ 11:17pm 
Originally posted by Hell_Nico:
You point is valide point here but your forgot 2 things.

First, it's a game, for gameplay purpose you need a healer, Apothecary are "Medics" so they can fill that role.

Second, Techmarines can't use Terminator armor and aren't used in boarding team of Deathwing.
Plus if you wan't to stay "realistic" they can't fix terminator armor on the spot ether, they can fix minor vehicule damages on the field but that's pretty much it.
Tech marines don't use TDA because they don't need it, they have artificer armor... and theres nothing to say thay can't bring a tech marine along :/ come on...
Last edited by Chaosbot; Nov 18, 2016 @ 11:17pm
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Date Posted: Nov 18, 2016 @ 5:18pm
Posts: 52