Space Hulk: Deathwing

Space Hulk: Deathwing

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Cheers Dec 25, 2016 @ 2:19am
So where are the chain fists, powerswords and lascannon?
Why arnt these weapons in the game, the chain fist is a fairly common weapon with termys, why do we only get a pair of lighting claws, hammer and mace but no power sword?, why is the thunderhammer the only antiarmour weapon for melee all power weapons are able to slice though steel like butter. why is the lighting claws attack speed the same as the mace and cant combo, and where the puck is the lascannon, also where is the squad sargent? and last why cant we all deep strike all termy armour can, but yes these are the many things i think of every time i play deathwing
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Showing 1-15 of 37 comments
Rezonus Dec 25, 2016 @ 2:45am 
You have a librarian in place of a sergeant, no sergeant so no power sword. Terminators do not use Lascannons.

Devs were to lazy to make a chainfist.
Last edited by Rezonus; Dec 25, 2016 @ 2:47am
Cheers Dec 25, 2016 @ 3:06am 
yeah that is true and yeah i know the termys dont use lascannons normaly but i have seen them used in a game and tabletop (prob modded tho), there are also a few other melee weapons the deathwatch use but i think they are only used on knights and higher.

And yes lazy is a understatement
IronWarrior Dec 25, 2016 @ 3:16am 
Terminators don't use Lascannons. In all the novels I read, all the codexs I have read, they never have been equipped with one. Not to say it's not possible, but it's not standard equipment.

It's a shame they didn't include the Chainfist unless they planning on adding that in a update or dreaded DLC. Lore wise, the Chainfist was intended to break doors down in spaceships. It's a huge oversight that they didn't add this in the game.

Would be nice if they added a Sargent class to coop play which has it's own skills to aid the squad.

I assume these was left out becasue they ran out of time, after all this game is stil unfinished.
Last edited by IronWarrior; Dec 25, 2016 @ 3:17am
Cheers Dec 25, 2016 @ 3:22am 
If they add the chainfist as a DLC ill loose my ♥♥♥♥, and yeah thats what i was thinking with the sargent and make it that only he can issue commands for the squad
Sidonus Dec 25, 2016 @ 3:49am 
uh....hrm....THERE IS A POWER SWORD WTF ARE YOU TALKING ABOUT 0.0
Orpheus Dec 25, 2016 @ 3:58am 
Devs so lazy, they even forgot to read any Warhammer related book, so they'd know some stuff about it, maybe not make the sounds so lame and such.
No modding sadly either, so people can't fix the sounds..
Last edited by Orpheus; Dec 25, 2016 @ 3:59am
Cheers Dec 25, 2016 @ 4:00am 
Just because they are not going to open if for modding doesnt mean you cant mod it
Conducting Kraken Dec 25, 2016 @ 4:31am 
as for deep striking reading background teleporting anywhere other than the outer skin of a hulk is very hazardous (i.e losing termies or them appearing in one big squad sized multi-limbed mass) due to mass of metal and interference from power sources and any shielding
Axonteer Dec 25, 2016 @ 5:33am 
Lascannons are anti tank weapons as are chainfists, it makes no sense to take them into a cqb battle with infantry. There is a power sword, its your main weapon you get from the start...
Cheers Dec 25, 2016 @ 5:40am 
@KrakenYeah i surpose but short range at lest shouldnt be a hazard since teleporting anywhere esl is relying on sensors but to jump say 50m to a visal spot would make sense like how the deepstrike already works but all termys should be able to use it.

@Axonteer perhaps but ild still like to see it in game, and what sword if your talking about the libaryins sword that is a FORCE sword not a power sword same same but diffrent ive got two links up there that will show you the diffrence
Blacklion Dec 25, 2016 @ 6:18am 
Belial already said that teleportation into the hulk is impossible due to the cultists psychic block. Chainfist was shown in one of the demo vids for the campaign so I'm 100% sure it's gonna be DLC if it's added. The lib's force sword is essentially a pysker's power weapon..but he is using his mind to make the energy field instead of a generator
Sidonus Dec 25, 2016 @ 7:30am 
Originally posted by -(OzSF)- B.Cheers:
Its a "FORCESWORD" not a "POWER" sword

http://warhammer40k.wikia.com/wiki/Force_Weapon

http://warhammer40k.wikia.com/wiki/Power_Weapons
D'oh...big diff..in a video game they pretty much serve the same or similar purpose =D
Schnittertm Dec 25, 2016 @ 7:44am 
Originally posted by Sidonas:
Originally posted by -(OzSF)- B.Cheers:
Its a "FORCESWORD" not a "POWER" sword

http://warhammer40k.wikia.com/wiki/Force_Weapon

http://warhammer40k.wikia.com/wiki/Power_Weapons
D'oh...big diff..in a video game they pretty much serve the same or similar purpose =D

In the table top they do serve similar purpose, too, but the Force Weapon gets the Instant Death rule, whereas power weapons don't. That means that you can, with a Force Weapon, kill many multiple hit point enemies with an unsaved wound, something that you can't with a power weapon. This is also represented in the board game adaption of Space Hulk, where you can't modify your die roll results with power weapons, but where the Librarian can channel, after the die roll and if he has enough Psi Points left over, his pyschic force into the weapon to kill his target. This makes the Librarian especially effective at killing the Brood Lord in the board game, as, with enough Psi Points, he can always take it out.

Therefore, Force Weapons are similar to Power Weapons, but not the same.
Sidonus Dec 25, 2016 @ 7:47am 
Originally posted by Schnittertm:
Originally posted by Sidonas:
D'oh...big diff..in a video game they pretty much serve the same or similar purpose =D

In the table top they do serve similar purpose, too, but the Force Weapon gets the Instant Death rule, whereas power weapons don't. That means that you can, with a Force Weapon, kill many multiple hit point enemies with an unsaved wound, something that you can't with a power weapon. This is also represented in the board game adaption of Space Hulk, where you can't modify your die roll results with power weapons, but where the Librarian can channel, after the die roll and if he has enough Psi Points left over, his pyschic force into the weapon to kill his target. This makes the Librarian especially effective at killing the Brood Lord in the board game, as, with enough Psi Points, he can always take it out.

Therefore, Force Weapons are similar to Power Weapons, but not the same.

I gotcha, I knew there was a difference...but in a video game..you can barely tell...like in the Eisenhorn game...little difference btw the two. I definately can see the difference as far as the tabletop n all though...and when I play spacehulk ascension the librarian is almost OP compared to say...the dark angels equivalent (in the DLC pack) which is an apothecary..damnit...I wish that apothecary was more worth using >_<
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Date Posted: Dec 25, 2016 @ 2:19am
Posts: 37