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I confirm this.
Indian Ocean here.
I had to change my download region to play with friends in Europe.
Latency and network instability can still be a problem obviously, but I've been able to join and invite.
I don't think multiplayer uses P2P.
P2P relies on other people sending you data as well in a mesh style network, however I think everything for this game is routed back & forth via (relying on) the Host's computer.
The server exists on the Host users PC, and thus their PC specs & upload speed can affect the game experience. All users connect to the host, pretty much like old school games.
I don't think that will better your actual in-game latency, as it depends where the Host is located.
You're probably seeing the Steam server list of actively hosted/in-progress games for that region. I've not tested this myself, but if that's true, it sounds like it's only listing servers that are in your region, because of the obvious problems with latency connecting to someone outside of your region.
I've been playing on European servers primarily (I'm UK based), and don't particularly recall if I've joined any games in NA since game launch actually (from the in-game browser list of games active).
Someone from Hong Kong did try to connect to my server yesterday (originally seeing my server on the in-game browser list, using a proxy), getting into my lobby successfully, but instantly got a network connection lost message, as soon as we loaded into the game.
To reiterate (based on assumption), that means you don't need to change your Steam server region to join a friends lobby in another region. You'd probably join via the Steam friends list, or invite however.
It hasn't in terms of connecting to a lobby, but based of the Hong Kong person that tried to play with us yesterday, I doubt they will be able to stay in-game once it loads into the actual map; so region based server lists (depending on what Steam DL region you're set to in Steam settings) makes sense at the moment.
no problem in join via steam, confirmed last week i was on a server from a guy from east coast and another from Europe and i was from Middle East Asia... the game was running just fine i mean there was a lag may be once but didnt impacted the quality of the over all experience. While on the other hand the issues with the loading are insane i almost always get a disconnect while moving to the next map...i checked the forums and almost everyone is complaining about it so i would safely assume that it is not a latency related issue...
I play most of my games with randoms, and especially dw as none of my friends have it.
This is why its difficult to get games. When i search theres usually only 1, maybe 2 games which are not passworded. Often none playing codex.
For a coop game, thats unacceptable. So is the choice of it using p2p (whatever you wamt to call it) and not using servers.
I'll give you an add, I'm still curious to see if I can get away with playing with someone from Asia (I just have a lack of people to test this with atm).
Edit: You've been added, look forward to testing multiplayer with you.