Space Hulk: Deathwing

Space Hulk: Deathwing

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Prentice Dec 15, 2016 @ 1:46am
Can we please add a health bar?
Or something to better represent what your own personal health is at. Half the time I have no idea how close I am to dying and your player icon on the right side of your screen is a terrible representation of your health, I've died a number of times when all my body parts where still in the green which makes me go "wtf I didn't even know I was that low". You can see the health of the other players in your game on the left side represented by an actual bar, why not be able to see your own the same way.
Last edited by Prentice; Dec 15, 2016 @ 1:48am
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Showing 1-13 of 13 comments
JuLLe Dec 15, 2016 @ 1:50am 
As far as I understood, if the chest area is destroyed you die. But if the hands or others are destroyed, the weapons on them stop working. Not sure though
Last edited by JuLLe; Dec 15, 2016 @ 1:51am
Jazz Hans Dec 15, 2016 @ 1:56am 
The head is also a piece that causes instant death. I have been head shot by psykers before, which instantly kills you.
Utherix Dec 15, 2016 @ 1:59am 
The tips sticky tells you exactly how the health sections work.
Oku Dec 15, 2016 @ 2:00am 
There is. Damage is localized and is represented by the monitor above your radar.
Prentice Dec 15, 2016 @ 6:43pm 
Originally posted by AarkTheDragon:
There is. Damage is localized and is represented by the monitor above your radar.
If you read my post, I mentioned how I personally think that isn't a great representation of your own health, like if just my arm is in the yellow am I to assume my overall health in also in the yellow too? There have also been times, like I mentioned, where my whole body was in the green and I'll just die immediately from an attack. It's possible I was hit so many times at once from a horde that my character icon didn't even have time to register any localized damage before I just drop dead. I would just much prefer a simple health bar like any other game like Vermintide or L4D, it works it's simple, no scartching your head and calling BS over why you all the sudden died, along with the localized damage monitor.
Last edited by Prentice; Dec 15, 2016 @ 6:45pm
JoeShmoe Dec 15, 2016 @ 6:48pm 
Depending on your difficulty the green balls of death and psyker hybrids can one shot you. Other than that its pay attention to colors for your chest/head. If they are red you are pretty dead if something hits you there.
CookingMaMa Dec 15, 2016 @ 6:52pm 
Gameplay Tips & Info:

The only two vital parts of your armour are the head and the torso. Avoid any critical damage in these two areas. Any non-vital part of your armour broken will limit your abilities.

Health system scale
100-80%: fully operational (blue)
80-60%: slightly damaged (yellow)
60-40%: significantly damaged (orange)
40-20%: severely damaged (red)
20-0%: critical condition (flashing red)
0%: out of order (black)
Oku Dec 15, 2016 @ 6:57pm 
Originally posted by Russell Crowe:
Originally posted by AarkTheDragon:
There is. Damage is localized and is represented by the monitor above your radar.
If you read my post, I mentioned how I personally think that isn't a great representation of your own health, like if just my arm is in the yellow am I to assume my overall health in also in the yellow too? There have also been times, like I mentioned, where my whole body was in the green and I'll just die immediately from an attack. It's possible I was hit so many times at once from a horde that my character icon didn't even have time to register any localized damage before I just drop dead. I would just much prefer a simple health bar like any other game like Vermintide or L4D, it works it's simple, no scartching your head and calling BS over why you all the sudden died, along with the localized damage monitor.

So what you want is a damage recap post-death, not a health bar that would just completely be redundant to what we already have.
Prentice Dec 16, 2016 @ 12:47am 
Originally posted by AarkTheDragon:
Originally posted by Russell Crowe:
If you read my post, I mentioned how I personally think that isn't a great representation of your own health, like if just my arm is in the yellow am I to assume my overall health in also in the yellow too? There have also been times, like I mentioned, where my whole body was in the green and I'll just die immediately from an attack. It's possible I was hit so many times at once from a horde that my character icon didn't even have time to register any localized damage before I just drop dead. I would just much prefer a simple health bar like any other game like Vermintide or L4D, it works it's simple, no scartching your head and calling BS over why you all the sudden died, along with the localized damage monitor.

So what you want is a damage recap post-death, not a health bar that would just completely be redundant to what we already have.

What I'd prefer is just a plain old health bar like the ones you see for the other players you play with on the bottom left side of the screen. Having a health bar as well as the player icon showing localized damage would not be redundant because the whole localized damage is a part of the gameplay mechanic, your right arm goes out you can't use that arm or weapon, your legs go out you walk alot slower, and your player icon shows that off well, but you can't deny that an actual visual health bar would be a better indicator for your overall health. With a health bar you can see very clearly and distincly what your health is at, where as the way it is now I have to just guess what my health is at if my left arm is in the red, maybe I'm at 80% hp, maybe 60%? I mean its just my arm thats damaged it can't be as bad as my body or head being in the red right?

Would my head being in the orange be the same as me having my legs in the red in terms of my overall health?

It's just harder to know.
Last edited by Prentice; Dec 16, 2016 @ 12:49am
Mashtooth Dec 16, 2016 @ 12:54am 
You can have your head blown open by psykers. Emperor forbid.
Prentice Dec 16, 2016 @ 12:59am 
Originally posted by Mashtooth:
You can have your head blown open by psykers. Emperor forbid.
The Emperor will be our shield and protector
40HC Dec 16, 2016 @ 1:03am 
I agree that there's not too much to indicate how close you are to death, so when you unexpectantly drop dead, I sometimes feel a little cheated. The health indicators of your squad gives you a simple and clear indication of how close they are to death that it's a litlle inconsistent to have a "show me where the xenos touched you" doll for a health indicator.

The other thing that is that there's no downed state, you just die, and there's not always enough time for your apoth to reach you before you do die, or the apoth's abilities are on cooldown and there's nothing he could have done anyway. A short downed period before death would really help especially in the harder modes to give the apoth a chance to do his work.
Mogg Dec 16, 2016 @ 1:05am 
Originally posted by Russell Crowe:
Or something to better represent what your own personal health is at. Half the time I have no idea how close I am to dying and your player icon on the right side of your screen is a terrible representation of your health, I've died a number of times when all my body parts where still in the green which makes me go "wtf I didn't even know I was that low". You can see the health of the other players in your game on the left side represented by an actual bar, why not be able to see your own the same way.

It's not all that terrible. It's actually a fairly typical representation of health monitoring for games like Mechwarrior. There's other titles, but this one should be well known. If you've ever played tany of the GW pen and paper rpgs you also should be familiar with what they are doing here.

Sure this game makes no effort to explain it (neither did most Mechwarrior games) but it's quite intuitive. There is no one collective health tracker. Each part has it's own health monitor. Arms and legs are inconsequental, causing some penalties to your actions when lost. Body and head are the danger areas to be damaged, you will die if any one of them is destroyed.
You can still do things with broken arms and legs, but ones your head or body is destroyed, tough luck. They still are humans under all that armour and mutation.

You will get an annoying beeping sound once you are critically low in an area.

Honestly, this should be something the tutorial should tell the player.
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Date Posted: Dec 15, 2016 @ 1:46am
Posts: 13