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In the classic tabletop literally any weapon can damage (kill, actually. they only have 1 wound) terminators. In large quantities Ork pistols will kill them no problem.
I am certain you understand why this game doesn't work with dice rolls, but had to apply a small, guaranteed damage in its place.
Large quantities of lead can find weak spots in any armor. If you get showered in bullets, some of them will land in bad places.
They got repaired , patched reworked ect over the Millenia yes you heared right Millenia. Show me any material that last so long or even a complex thing like a termy armor (lore wise ) . If you had a Full Functional Terminator Armor from the Great War . Even Arnie with all his buddies woul d be no match for you . Short Info i play Warhammer 40k since the early 90s . And be easy on me i forgot more about game mechanics and lore then others these days will learn .
Yeah people never played the table top or bother to read the lire. Genestealers are the elite vanguard of the Tyranid army. There like badass alien comandos behinde the enemy lines armed to the teeth.
They perhaps should have gone for the weapons added by the Genesteealer expansion - although I never played that, so I'm not sure how well they work. They must be effective, or I guess they wouldn't have included them :) Maybe...
We do need some ranged combat for the 'stealers though - it'd be pretty stale without it.
I haven't played a huge number of board games myself, but it seems like none come close to the tension of Space Hulk :) Especially when the board uses blips for stealers - and you're forced to make line-of-sight if you want to know how many 'stealers that blip represents. Things can fall apart for the marines so quickly. Dark Souls the board game looks to deliver a similar kind of tension, can't wait to get hold of that.
Go read the lore, look at offical GW games (Warhammer 40k table top, space hulk) and you'll understand everything. A little education goes a long way.
In short:
It's the best armour that exists for space marines of almost every chapter, providing best protection against elements and damage (even if most nids can destroy it), generally come with a built in force field generator (dunno why it is only a choice for one class), best enhancements to the marine inside (more stability, more strength), heavier arsenal of weapons to be utilized (some are mounted directly to the suit), has better overall built in systems (life support, displays, etc), and can have individual deployment (Deep Strike). It is also a status thing.
You would die a lot sooner playing a standard marine with any other armament (which will always be less in quantity).
Those bolters are storm bolters, not standard issue bolters. More shots fired at greater distance than a standard bolter but at a minor cost of armour penetration. When you are facing numbers greater than 1, you'd be real glad to have this weapon.
The people that made Space Marine didn't make all the weapons accurate to lore.
Should the game be something as hardcore as ghost recon or rainbow six style of game, where you die in few shots. Hmm. its hard to say, should I go the tactical or action approach, its hard to decide :P
Overall impression so far is that it is a beatiful boring game.