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What are you proposing?
Nothing is stopping you form coming up with an idea for the IP.
Honestly, "the real 40k" game ain't ever happening. Even if it was true to table top, people would prefer versions or house rules where the offical rules are vague. That isn't even to get into the whole game mechanics preferences individuals have.
There are passion projects, I'd think if a handful of skilled people could work together then just about anything is possible. I get 10% as residuals for coming up with the idea.
And most of them are stinkers with few exceptions.
nothing really im just venting and fear this will suck.or be a 40k version of vermintide.
and it looks like beta.
crist ...
That right there, is the problem, because no matter what you see as a "real" 40K game, someone else could just as easily say it's not "real" to the 40K IP.
All of the 40K games I've played so far feel real to me, but that's because I appreciate the lore for what it is and don't take an absolutely nitpicked tabletop approach to things (I've never played tabletop and never intend to as it can be stupidly expensive).
In the end, the people who make 40K games are in some ways, fans of the IP, they've played the games or the tabletop, enjoy the lore, etc. There's nothing stopping anyone from making a game that they envision.
Personally, if I had the skill I'd talk to Eugen Systems and see if they could make a 40K version of Wargame Red Dragon, as it's lot more in depth than your standard Company of Heroes/Dawn of War approach most Real Time Strategy games go for. And I feel it could encompass the lore pretty damn well in terms of large scale warfare with infantry, vehicles, support units, air units, etc.
My two cents.
kinda like starcitizen.
yeah they need starcitizen money.
In Valve Time that means it's Coming Soon™
Even in the tabletop some lore is bent to make them work, off the top of my head something like size is changed to make things nicer and fun, Space Marines are around 8 feet tall, and a guardsmen between 5 and 6, the models are not scaled exactly right, and ofcourse it isn't needed and no one cares. No one ever needs to reload on the tabletop, wouldnt that be fun? roll to reload, darn i got a 1. My point it things need to be altered in any game to make it a fun game, no one would buy a 100% lore exact game if it was not fun.
Its the same with Deathwing, somethings had to be altered from both lore and the original spacehulk boardgame to make it a fun FPS game. Stuff like the strafing in terminator armour, or an apothecary "healing" damaged armour, these are things that were needed in this style of game, wether or not the lore agreed with that, removing strafing from a FPS game would make it feel horrible, removing healers from a teambased game would require a drop in difficulty which again would make it boring and less suspencful.
My point is mainly to accept any game for the game it is, and enjoy the universe it is involved in if they are as true to it as they can be without ruining the original gameplay.
As a final thought, i never even considered the idea of a warhammer 40k game like the Wargames series, that actually would work pretty well for a Armageddon game...
Quoted for Truth
Half the crap people want to see in a WH40K game isn't even Warhammer 40K. More importantly, this is ♥♥♥♥♥♥♥ Space Hulk, which isn't even really Warhammer 40K in itself.
There are other high quality Warhammer 40k games out there but it's just been a while since the previous big hit.
Dawn of War 2 was ♥♥♥♥♥♥ and played more like an RTS X-Com with small squads than anything.
I wouldn't mind an X-Com style Kill Team game, actually. Especially if you can choose your race. It'd capture the "your dudes" nature of those specialist games really well.