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As for games, you could try the other Space Hulk game on steam, it's a tactical game that's pretty reminiscent of the boardgame actually. As for other 40k games in general, I'd recommend Dawn of War 1 and expansions, they're typical RTS games with 40k flavour and asymmetrical factions. It's almost like a digital version of the tabletop, but with realtime action instead of turn-taking.
Also for third-person action there's the Warhammer 40,000: Space Marine game, which may not be everyone's cup of tea but I enjoyed rather well.
I'm pretty sure this game can be considered canon, as it's an official title with GW's backing, and from the looks of it it's not stepping on the toes of any other official source in terms of things like conflicting events etc.
The setting of 40k is so vast that there's no reason this game couldn't be considered canon, in this you're just the 1st company raiding a space hulk - that seems to be one of their motive operandi's and nothing lore-breaking happens so far as I can tell.
40k games in general are very hit and miss. Chaos Gate is basically space marine XCOM, if you can get it to work. It has aged surprisingly well and is a lot of fun to play.
Warhammer 40k: Armageddon is on steam and is great if you like turn based strategies.
So...basically...what Vice said =P
the TT and RPGs encourage players to create their custom lore.
The universe is big enough for most stories to coexist and with warp-magic theres lots that can be done and still plausible for the 40k universe. Matt Ward is like their professional fan-fic writer (he works for GW but his stories break past+current lore, hard).
So yea, the events of all 40k games are cannon, but most of them are original stories, like this one.
Also;
Praise the Urizen!!!!