Metro Gravity

Metro Gravity

you are all stupid
I feel like every complaint from people in this discussion group about the combat mechanics, puzzles, figuring out what to do, etc. is just a skill issue. If you just play the game, you figure out what to do, and if you can't beat a combat/puzzle section you either don't have the right tools or haven't figured out how to use the tools you have correctly yet.

This game is gonna be great and I'm going to buy it on day one, I hope the dev isn't getting discouraged by knuckle-draggers who are incapable of using their brain or counting to four.
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I mean, yes, we are stupid, and since I'm stupid I can't beat the boss and I can barely beat the mobs. Send help.
Honestly yeah, I've seen a lot of weird comments about this game that just don't make sense to me. "The jump is too floaty." Yeah, because gravity is strange in this world. "The camera's movement is strange." Yeah, it gives the game an off-kilter, dream-like atmosphere. "Running is too slow." It's based on the tempo so it changes, and honestly is 'running speed' your biggest concern when you can zip around with the gravity prism and grapple hook? "The world design is obtuse, non-linear, and full of backtracking." It's a metroidvania, and it isn't gonna hold your hand. Skill issue. "The butt is too big." The artist knew what he wanted to make and then made it. He wouldn't have designed Steph the way he did (and added jiggle physics to the ass) if he didn't, and if you're going to be staring at a character's backside the whole game, may as well make it a cute one. Butt hey, if you don't like any of that, we're all entitled to our opinion I guess.
I know some of these can be genuine issues for people, I have a friend who can't play this because of the motion sickness the camera and gravity causes her, which sucks because this game is otherwise right up her alley, and maybe for that stuff a toggle would be nice. But a lot of these "problems" feel like tourists who won't buy the game complaining about artistic choices or skill issues, and honestly, it sounds like the game isn't for them then. Which kinda sucks too because, even though the game isn't absolutely perfect in every singe conceivable way, I think it's a stellar game and would love if more people played it when it comes out, and I think it deserves that recognition. However if it comes down to it I'd rather see a niche community that loves it than a bloated community full of complainers.
Last edited by Master Ballcock; Apr 13 @ 8:53pm
And another thing, I'm also seeing a lot of "just some feedback" comments but then they suggest massive changes to the game as a whole that might take months or years of rework, as if the dev hasn't said that the game is "90 percent done" last February. This ain't a 'proof of concept' guys, it's a DEMO. The game is almost done and people are asking for impossible reworks, all to make it more like another game they've already played. Smaller QOL changes may be welcome, sure but not an entire rework of the combat system, physics, world design, and every puzzle. Like I said, we're all entitled to our opinions, but it feels like some people just have a problem with the game as a whole if their "feedback" is "change literally everything."
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