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As for why Rare didn't work on the newest Perfect Dark game, they have expressed a desire to focus on creating new content rather than revisiting old IPs like Perfect Dark. They are looking to explore new ideas and projects.
I hope this helps!
Besides, the entire team behind the original has long left Rare anyway. Most of that team currently works at Crytek.
They didn't. That's a myth that's been spread for a long time now and has been prooven wrong on multiple occasions.
Nintendo had the option to buy Rare, but they didn't take it. Rare itself had the option to be bought by either Activision or Microsoft and internally the majority voted for MS.
In fact, Sea of Thieves lead designer, Gregg Mayles, works at Rare since DKC1.
I remember an interview were an employee talked about how they discussed about it and even for them, it was a rumor that Microsoft is buying them.
Well, the Stampers wanted to sell Rare but they involved every staff member in their decision. I think Chris Seavor (Conker) can e.g. confirm that.
The Stampers remained after the purchase for a small transition period.
As I mentioned Nintendo earlier, I also want to mention that the relationship between Nintendo and Rare took some blows during the N64 era with e.g. Miyamoto having the idea for GoldenEye that Bond and enemies shake hand at the end of each level to make clear that you as the player only shot actors. Or how Rare hat to redevelop Dinosaur Planet into a Starfox game.