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Long answer is that I expect to get at least one hour of enjoyment from a game for each $1 I spend. For example, I pay $14 to see a two hour movie, so a movie is really $7 per hour of fun. The market for games is much more competitive, however, so I think expecting to pay $1 for one hour of fun is acceptable. So... if you don't buy The Escapists on sale, you'll pay $18. This is roughly equivalent to a movie + popcorn. From a movie you'd get 2 hours of fun. In the Escapists you get six (6) prisons included with the game, plus three (3) free DLC for a total of nine (9) prisons. The prisons are each a different difficulty so some will take longer than others, but on average it should take two-three hours to get out of a prison, but possibly longer if it's your first play through of the game. So let's just say 3 hours per prison... that's already 27 hours of fun. At my rate of $1 / hr of fun the Escapists *should* cost ~$27 and it ONLY costs $18. However... you also can't forget custom maps if you're playing on PC (which you should be). There's really no end to custom maps and I'm at almost 600 hours played (so the Escapists should cost around $600 by my logic. ;) Also, there are frequent sales... with a lil patience you could pick the game up for 10-15. Also, there are sites that sell discounted codes (I'm not allowed to name them) and can find the game for $10 easily.
I say rougelike because early on you start with next to nothing (and the loot is random in the desks etc.) and can very easily get put back to square one if you have too much contraband to hide in your cell. Eventually tunnels and vents become useful storage areas and if you are smart you can hide vast quantities of stuff that normally would get you in trouble.
Because the only place inside the cell contraband is safe from a search is in the toilet (three items max) and on your person, the game can go sour quickly while you get used to it.
Personally, this is a challenge that's rewarding and demands creativity and patience. Once it pays off its like you really have gotten away with something. Nevertheless if you so much as drop a pile of dirt on the ground by accident (happened day 21 of my escape) the npc's "fill in" your tunnels and patch up the walls and vents, removing all previously hidden contraband and essentially putting you back to square one.
Luckily, unlike the rougelike games I have played, this game has a save feature and so if you sleep in game, you will have a point to jump back to, making it far less frustrating than perma-death. You may love it or hate it but because you have to attempt any tunnel or roof escape at night (to my knowledge anyway, and certainly if you are new) you often gamble your entire day's progression on sneaking around... and if you mess up after missing a nights sleep thats two days of stats, items and tunnel progress lost... I cannot pass up the very addictive challenge myself. Skool Daze and its remake Klass of '99 are similar in a lot of ways if you go back that far.
There are guides and videos on how to escape each prison. However! Be aware that the videos will not match what your playing if your thinking of playing a "side by side" with the walkthrough and your game. For instance in a supposed video there might be two guards walking down the cellblock and in YOUR game there might be only one for about 15 seconds before another one shows up