Ylands
HOW to blueprint ships
so I'm learning how to build and make blueprints, but I am having great difficulty making blueprints of the ships I made. I finally figured out how to align the capture, but I keep getting error messages:
"VEHICLES and other blocks can't be captured in the same blueprint. "
I have the ship out in the water, so i am not capturing any of the pier , What other blocks is it referring too?? Is it because I have a captains quarters with furniture on the ship, or the storage chests??
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Showing 1-9 of 9 comments
BinarySemaphore Oct 2, 2022 @ 7:50pm 
Blueprints in adventure can be a little tough, the stuff on the sea floor counts as other blocks/entities when capturing vehicles.
Some things can't be picked up destroyed, so I recommend going to Arctic which has sparse/barren sea floors to make it easy. That or just scout out underwater, find a place you can clean up, do that, and bring the ship over.
Queen Droxxanna Oct 2, 2022 @ 9:07pm 
ok, I will give that a try, thanks
Queen Droxxanna Oct 3, 2022 @ 7:49am 
well I removed all the coral and sea shells under the ship, but now I get the message"
Some of the blocks in the area are non-craftable and wont be captured in your blueprint" and I dont get a blueprint.
What could possibly be on my ship that is non-craftable??
BinarySemaphore Oct 3, 2022 @ 9:07am 
I don't see anything in the screenshots that sticks out as non-craftable.
I did notice you're in creative. It's possible you spawned something in by accident that wouldn't be craftable.

Good news, since you are in creative. You can open that world in the editor which will give error messages for whatever the problem is.
1) Open the editor - don't bother with setting anything specific up - it doesn't matter in this case.
2) Click on "Menu" in the top left.
3) Select "Open" in the menu drop-down.
4) If the pop-up windows says "select scenario to edit", then click "Games" at the bottom of that window.
5) Select your creative game.
6) Find your ship and click on it's hull.
7) On the left properties area, click "save as blueprint" and pick "game blueprint"
8) When you click next, any errors should show up on the right under "game log".
9) You can double click the errors to focus on whatever it has an issue with - delete or replace the item/block and repeat from step 6 after the errors are cleared.

It's a very nice looking ship, I hope you can get that blueprint.

Note: if this was adventure mode and you somehow got a non-craftable item/block on the ship, I'd suggest taking small-to-larger sectional parts of the blueprint. Don't save them, just use partial blueprint selections to test parts of the ship to narrow in on the non-craftable item/block.
Queen Droxxanna Oct 3, 2022 @ 10:34am 
OK, Thanks for the detailed instructions. This is complicated for me. It turns out it didn't like the Chocolate blocks i was using on the side of the hull to fill in some gaps. I replaced them with other blocks.
but I am still getting an error: Entity Weld is not valid for use in Blueprint creation.

What does that mean??? Is it because I used the free place mod to line up blocks, and have some blocks and items over lapping each other to get a good fit??
when I try double clicking on the error nothing happens.
BinarySemaphore Oct 3, 2022 @ 10:47am 
Yup chocolate blocks would do it, glad you were able to find them.

The entity weld issue should just be an editor import issue, usually that's not the case, but it's an easy fix.
1) Select your ship hull.
2) On the left in properties, there's an unweld option, click on that.
3) You'll need to re-select the ship hull.
4) Try saving the blueprint again.

I have a video showing how clear errors, including welded, when importing a ship from the workshop. Should be the same solution for your case.
Linked here at the correct starting time:
https://www.youtube.com/watch?v=xxPOSZUkmCg&t=69s

Edit: I guess embedded doesn't care about time in url, so jump to 1:09 in the video
Last edited by BinarySemaphore; Oct 3, 2022 @ 10:48am
Queen Droxxanna Oct 3, 2022 @ 10:55am 
I figured it out, got the blueprint,and tested it by building in another biom safe file.
thank you very much for all your help.
Yes, I had to go out of the editor and back in before it would let me edit the weld, then I was able to save the bp.
thanks again.
BinarySemaphore Oct 3, 2022 @ 10:59am 
Nice work! Yeah the editor can be a little rough if you're not used to working with it.

Glad you were able to get your blueprint :)
If you prefer building in creative, you can double check some more obscure blocks/entities as craftable in the editor.
Under entities, there's a filter to hide non-blueprintable objects.

Would be good suggestion for devs to have the same filter in creative, I think.
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Date Posted: Oct 2, 2022 @ 6:06pm
Posts: 9