Ylands
Aldo Dec 19, 2017 @ 7:40pm
Firearms seem underwhelming
Setting out to do some caving I loaded up on bullets and took out a repeater and bolt action rifle to deal with the muties.
Previously I had found a musket with some ammo and found it took 3-4 shots to kill the muties.
When I went down with the Repeater and the bolt action, I found that more often then not the repeater just didn't hit and when it did, it took 5-6+ shots to kill anything.
Also the bolt action while it seemed more accurate still took 3-4 shots to kill things.

Now given the gunpowder is a pain to make, and the cost per bullet is quite high compared to a musket ball, I would have expected a much bigger difference or at least some increase in damage when comparing the primative musket with more advanced weapons like the repeater and Bolt Action.
Hardly seems worth wasting gunpowder on bullets at all when the musket and musket ball does the same damage. Musket ball only costs 1 gunpowder where as bullet is I think 10.

In the end I just ran around using my cutlass as it took 3 swipes of that to kill them with no cost at all aside from a couple bandages.

Is there any actual damage difference between weapons? Both Melee and Firearms?
Seems no matter what is used it takes the same amount of HITS.
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Ravenshade32 Dec 19, 2017 @ 7:44pm 
Seeing the same problems myself, I just tend to use bow/crossbow in caves arrows easy to make and 90% of the time the mobs bug on rocks anyway so it works fine. Havent bothered making guns yet for that very reason, it just doesnt seem worth the effort.
Aldo Dec 19, 2017 @ 7:49pm 
Yeah I forgot to add that crossbow and bolts seemed a more cost effective option if you require range.
2-3 shots and POP.
As you said.. much easier to craft as well.
StevoP80 Dec 19, 2017 @ 8:23pm 
The difference is Rate of Fire. The RoF of the repeating rifle makes it probably the highest DPS in the game, and lets you take 16 shots without reloading. That's a lot of damage quickly.

As for the gunpowder requirements, bullets take 10 gunpowder but yield 10 bullets per craft.
Aldo Dec 19, 2017 @ 8:37pm 
Originally posted by StevoP80:
The difference is Rate of Fire. The RoF of the repeating rifle makes it probably the highest DPS in the game, and lets you take 16 shots without reloading. That's a lot of damage quickly.

As for the gunpowder requirements, bullets take 10 gunpowder but yield 10 bullets per craft.

Yes but 1 gunpowder and 1 iron also gives 10 musket balls.
The rate of fire of the repeater is moot when most of its shots miss.
I've walked up to within meters of things and shot it dead to rights, only to have the shot miss.
StevoP80 Dec 20, 2017 @ 1:30pm 
Originally posted by Aldo:
Originally posted by StevoP80:
The difference is Rate of Fire. The RoF of the repeating rifle makes it probably the highest DPS in the game, and lets you take 16 shots without reloading. That's a lot of damage quickly.

As for the gunpowder requirements, bullets take 10 gunpowder but yield 10 bullets per craft.

Yes but 1 gunpowder and 1 iron also gives 10 musket balls.
The rate of fire of the repeater is moot when most of its shots miss.
I've walked up to within meters of things and shot it dead to rights, only to have the shot miss.

I have never missed with the repeating rifle unless trying to shoot while the gun is still recoiling from the shot before. To me, it doesn't appear that there is any sort of accuracy mechanic in the game, and accuracy is all dependent on the player having their crosshair in the correct location. The bullet hits the crosshair every single time from what I have seen. I have become so good with countering the recoil between shots that I can continuously fire the repeating rifle and not miss any shots. Considering all of this, I'm not sure anything will convince me that the repeating rifle isn't the best gun in the game, thus far at least.
Last edited by StevoP80; Dec 20, 2017 @ 1:31pm
Jahulath Dec 21, 2017 @ 4:51am 
Pump action shotgun is best for me, higher damage means less shots and so less resources although 8 in a magazine isn't brilliant it loads quicker than the repeater. Also I find it ok to make bullets (esp with pots!) because most of the Sulfur or Saltpeter deposits will produce hundreds of mats each... Just my strat anyways.
Krais Dec 29, 2017 @ 1:34am 
dunno why you just don't use the propeller pack and a melee weapon fly just above them 2-4hits an they are dead without them even hitting you guns suck ass 8-15 shots per kill is laughable and a waste of time/resources
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Date Posted: Dec 19, 2017 @ 7:40pm
Posts: 7