Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I didn't put it to the test though but it sounded about right. Couldn't actually tell ya lol
Likewise, using a shallow angle means you're already moving horizontally fast. You can adjust your horizontal speed during a wallrun, so you can accelerate or slow down, but that takes up precious falling time.
Jumping off of the wall resets your vertical speed, so you can use it to get a last little push to reach a ledge. Likewise, if you're able to walljump and hit another wall right after, you can extend your wallrun by a lot. Look out for inner corners to do this on.
One last note: Wallrunning is kinda sticky. If there's a shallow outer corner/curve, your wallrun will stick to it.
But yeah I've been repeating certain spots like 20-30 times, I don't feel this game should make me spend so much time on that one small aspect.
Booted Yo Noid 2 up a couple days ago and I kinda agree, although I think this one gives a little more bank for its buck.