Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The best destroyer is the Japanese Agano-class light cruiser. Which, of course, is not a destroyer but it can do all the work of one and better. After which comes the Atlanta-class, same thing and with radar, albeit missing 6-in guns.
As you have noted, there's two kinds of destroyers, we may call them light and heavy. The Fletcher is indeed the best of the light type - or the Benson or the Gleaves, which are nearly identical, only with a little less crew which may be a factor in a crew hit.
Of the two-gun heavy type, the Porter slightly edges out of the E&F class, but only because it has radar. Being able to fire a spread of three torpedoes is better than a spread of two, even if there's two for each side. The Zerstorer (Zerstörer 1936A) is a potent destroyer as well, even if it doesn't sport radar.
The best light cruiser is indeed the Brooklyn. It's many guns allows for more chances to hit the enemy often and hard. The best heavy is the Baltimore - larger ships seem to get more hitpoints. Battlecruisers aren't worth your time, and for BBs the Iowa edges out the Yamato with radar. None of the Japanese ships have radar as far as I've seen, but it's possible they'll come in at a later in-game date.
For carriers, the Essex slightly edges out the Yorktown but it's certainly not the most cost-effective choice. Number of aircraft weigh much more than any other consideration. For game balance, they also threw in the Graf Zeppelin-class, which was never built historically.
It's also worth knowing for a new player that you can bring a maximum of 20 ships into battle, but having more allows for loss replacements out of port as well as if you turn on no air attacks at night, carriers being selectively replaced by gun ships.
Also, the HQ hates me, especially the Japanese one, which gave a ******* sake cup as a reward after sending me to attack Pearl Harbour with two fricken destroyers and a LC. The Admiralty was no better though, sending me with a convoy to escort from Gibraltar to Cyprus over a thousand mile journey of nazi-infested waters and one lousy destroyer to guard it. Anyway... after gearing up your fleet to strength, you should go take ports.
Occasionally you may be granted enemy ships for free from HQ. I would have liked the opportunity to capture surrendering ships yourself, making it less random and something to work for.