Only If

Only If

View Stats:
MáDKínG Jul 25, 2014 @ 12:18pm
[Linux] Same mouse issues like in Interstellar Marines
I have the same mouse issues like in the mention game. As soon as you move the mouse
the games freezes. It's only working in "windowed mode" .....

~/.config/unity3d/Creability/Only If/prefs

Change

<pref name="Screenmanager Is Fullscreen mode" type="int">1</pref>
to
<pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>

Game needs a vsync option! And please fix that Unity3d related mouse bug :P
< >
Showing 1-12 of 12 comments
HadBabits Jul 25, 2014 @ 1:07pm 
Also having this problem.
StevenOBrien Jul 25, 2014 @ 1:17pm 
Thanks for reporting it!
Xpander Jul 26, 2014 @ 1:41am 
if you use xfwm or similar window manager that has the ability to switch to fullscreen after the game is loaded, the mouse is fine then.

first) edit the config file like in the first post here
second) start up the game and wait for it to reach the menu
third) press alt+space and hit fullscreen

its all fine then.

but yeah this issue is like with most unity3d games.
Interstellar Marines however doesnt have that issue anymore since latest update (i guess unity 4.5 fixes it for the most part)

https://www.youtube.com/watch?v=4O4fCV-PlXw
Last edited by Xpander; Jul 26, 2014 @ 1:42am
hateball Jul 26, 2014 @ 11:08pm 
On my system I don't even have that config file. Creating a new one with the content as suggested does not work, I assume it needs some more config lines to work? Either way, in KDE (kwin) I can take the game out of fullscreen but it still freezes on any mouse movement.
Xpander Jul 27, 2014 @ 1:05am 
Originally posted by hateball:
On my system I don't even have that config file. Creating a new one with the content as suggested does not work, I assume it needs some more config lines to work? Either way, in KDE (kwin) I can take the game out of fullscreen but it still freezes on any mouse movement.

config file content:

<unity_prefs version_major="1" version_minor="0">
<pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>
<pref name="Screenmanager Resolution Height" type="int">1080</pref>
<pref name="Screenmanager Resolution Width" type="int">1920</pref>
</unity_prefs>

and yeah it doesnt work that way. you need to launch it in windowed and then go to fullscreen by window manager.
hateball Jul 27, 2014 @ 2:45am 
Originally posted by Xpander:
Originally posted by hateball:
On my system I don't even have that config file. Creating a new one with the content as suggested does not work, I assume it needs some more config lines to work? Either way, in KDE (kwin) I can take the game out of fullscreen but it still freezes on any mouse movement.

config file content:

<unity_prefs version_major="1" version_minor="0">
<pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>
<pref name="Screenmanager Resolution Height" type="int">1080</pref>
<pref name="Screenmanager Resolution Width" type="int">1920</pref>
</unity_prefs>

and yeah it doesnt work that way. you need to launch it in windowed and then go to fullscreen by window manager.
Nice, now it is playable. Getting a lot of tearing and the mouse sensitivity is off the charts tho.... oh well.
76561198033989763 Jul 27, 2014 @ 3:42am 
Originally posted by Xpander:
Originally posted by hateball:
On my system I don't even have that config file. Creating a new one with the content as suggested does not work, I assume it needs some more config lines to work? Either way, in KDE (kwin) I can take the game out of fullscreen but it still freezes on any mouse movement.

config file content:

<unity_prefs version_major="1" version_minor="0">
<pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>
<pref name="Screenmanager Resolution Height" type="int">1080</pref>
<pref name="Screenmanager Resolution Width" type="int">1920</pref>
</unity_prefs>

and yeah it doesnt work that way. you need to launch it in windowed and then go to fullscreen by window manager.


Thanks Xpamnder, I also did not have this config file, (in Manjaro 64-bit XFCE)
I created the "prefs", adjusted it to my real screen size, and atleast noe it's playable, except that, I still have NO mouse pointer, however I can select [E} items,..., by walking up to them.

Tight now I'm stick in the "Parlor" part of the game, early on ? :(
Tried bpth doors, after grabbing the "pawn", ... whatever -LoL.

but thanks again for the "prefs".
Seriously all this should be a little better done by these (Linux?) Game developers.
Xpander Aug 2, 2014 @ 12:02am 
Originally posted by hateball:
Nice, now it is playable. Getting a lot of tearing and the mouse sensitivity is off the charts tho.... oh well.

tearing can be fixed with compton (compton --backend glx --vsync opengl-swc) - this works for all opengl games for me.

mouse sensitivity is not an issue for me, im used to have fast mouse movement, and i can change it with changing my mouse dpi - running it mostly at 1600dpi, 3200dpi is too much for it
Gigakoops Aug 2, 2014 @ 1:46am 
Originally posted by Xpander:
tearing can be fixed with compton (compton --backend glx --vsync opengl-swc) - this works for all opengl games for me.

Hello, I too am experiencing heavy tearing in the game. So I ran this command once, and it said I didn't have compton installed. So I installed it, and upon running the command again, it told me "Another composite manager is already running". How would I switch to compton? I am using Ubuntu 14.04. I am currently using the default composite manager.
Last edited by Gigakoops; Aug 2, 2014 @ 1:47am
Xpander Aug 2, 2014 @ 2:21am 
Originally posted by Gigakoops:
Originally posted by Xpander:
tearing can be fixed with compton (compton --backend glx --vsync opengl-swc) - this works for all opengl games for me.

Hello, I too am experiencing heavy tearing in the game. So I ran this command once, and it said I didn't have compton installed. So I installed it, and upon running the command again, it told me "Another composite manager is already running". How would I switch to compton? I am using Ubuntu 14.04. I am currently using the default composite manager.

no idea about ubuntu sadly.. i run mate desktop with xfwm and i just run compton on top of that.
i think you need to disable the default composite that ubuntu has and then run compton on your wm.
weihnachtshase Feb 8, 2015 @ 3:43am 
thanks for the tip.
DownIncognito Mar 14, 2015 @ 11:29am 
Originally posted by bsdsolarux:
Originally posted by Xpander:

config file content:

<unity_prefs version_major="1" version_minor="0">
<pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>
<pref name="Screenmanager Resolution Height" type="int">1080</pref>
<pref name="Screenmanager Resolution Width" type="int">1920</pref>
</unity_prefs>

and yeah it doesnt work that way. you need to launch it in windowed and then go to fullscreen by window manager.


Thanks Xpamnder, I also did not have this config file, (in Manjaro 64-bit XFCE)
I created the "prefs", adjusted it to my real screen size, and atleast noe it's playable, except that, I still have NO mouse pointer, however I can select [E} items,..., by walking up to them.

Tight now I'm stick in the "Parlor" part of the game, early on ? :(
Tried bpth doors, after grabbing the "pawn", ... whatever -LoL.

but thanks again for the "prefs".
Seriously all this should be a little better done by these (Linux?) Game developers.



I'm on KDE as well (Kubuntu 15.05) and, like above, I do not have use of my mouse in game in windowed mode. In fullscreen the game freezes and in addition to not having a mouse, the game freezes and forces a hard reboot to recover. Not very Linux-friendly.
< >
Showing 1-12 of 12 comments
Per page: 1530 50