ChromaGun 2: Dye Hard

ChromaGun 2: Dye Hard

Great but unoptimized
I was rather critical of the original and this demo seems to address all the issues I had with it. If the game is actually like the demo all it will need is a bit of optimization to make it an actually great puzzle game.
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The development of the game (and hence the demo) is currently in a "beta'ish" state, i.e. it's by far not finished and all done.

One of the things the devs ARE working on is optimisation, they said they have quite some ideas on how to address performance and are making good progress on that front :-)
Originally posted by The Real HELLCAT:
The development of the game (and hence the demo) is currently in a "beta'ish" state, i.e. it's by far not finished and all done.

One of the things the devs ARE working on is optimisation, they said they have quite some ideas on how to address performance and are making good progress on that front :-)

As I said, I was critical of the original - you can find my review of it and see that I wasn't all that happy with Chromagun. Bar the optimization this fixes pretty much all the issues I had with the original. Which is why I'm hyped for this coming out. But that doesn't mean I'm not going to point out that performance could be better. At present performance isn't were I think it should me, and since that seems to be my only issue, I'd say this is a good thing.
Sorry, I didn't mean to imply you shouldn't state your opinions, or such.

Just wanted to mention the performance issues are being worked on, will be at least better, if not fixed completely, for the final version of the game, and that this is _not_ the final version of the game.
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