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Eyefinity / Surround Specific Solution & Issues
Supports Mixed Res Eyefinity with 16:9 - 21:9 - 16:9. The game has an FOV slider in the graphics options, but it disappears when Eyefinity/Surround resolutions are used. The FOV can manually be set in the GameProfile.xml file.
c:\(User)\My Documents\My Games\Far Cry 4
Change the value of FOVScaleFactor.
Default is 1.0. The slide offers a range from 0.75 to 1.50, though you can set virtually any value you desire.
However, it can be bypassed with a hex edit.
Open FC64.dll in a hex editor.
Look for 47 23 01 E8 line, which should be 2 times in the dll.
Select the one at offset 0018C650, this was at least the place for me. Some also state 0018C250. Whatever you do, just use the value somewhere around the 0018C area. The only thing you need to change is the "01" value. Change it to 00. Leave the rest as it is.
Done. The FOV slider is back ingame even when using 21:9 and also works as intended. Have fun!
Real shame to Ubisoft not fixing this. Would it really hurt to enable the FOV slider for ultra widescreen users? I dont even...
Also, just to test options, if I manually edit my FOV in gamerprofile.xml, to say to 1.5... and load the game in my native ultrawide 21:9, nothing changes, the number i edited has no impact on the FOV in game... however if I simply switch to windowed mode, and then select a 16:9 resolution, like say 1920x1080, my FOV edit takes effect, and the camera zooms out to the FOV i chose. Switching back to 21:9, the camera zoom back into the default 65 FOV which is UNPLAYABLE!!!
I am on the brink of tears. This is so dumb!!!
Nothing works. The FOVScale doesn't work and the HEX Edit fix doesn't work.
Unplayable for ultrawide users...
I can confirm this still works in summer of 2021. The offset for me was 0018C660 or something but it was real close. No FOV slider thoug, but editing the FOVScaleFactor to something like 1.3 in combination with the hex edit works perfectly. The mountainous areas in this game really make for good use of a 21:9 screen :)
Hey! We are happy to hear that editing the FOVScaleFactor helped you.
If you need anything else please let us know.
Thank you.
- Ubisoft Support
In other words, players had could hack previous versions of FC4 to restore the in-game FOV slider for 21:9 resolutions, allowing for better fov values at 21:9. Ubisoft saw this, hated it, and patched the game so that the by default 21:9 was simply 16:9 but zoomed into to a tighter FOV so you're missing vertical image. The marked solution simply restores 21:9 to the same fov as the default 16:9 resolution (same vertical image, extended horizontal image). However, you cannot increase fov further due to the unrestorable in-game fov slider, and changing FOVScaleFactor does absolutely nothing.
Ubisoft is total ♥♥♥♥.
Thanks for sharing your own experiences, and for sharing some additional tips KodyxDestroyer!
We appreciate you taking the time to share your feedback with us regarding FOV on ultrawide monitors. Please note that the FOV slider may not be available in such resolutions, and apologise for any inconvenience that has been caused by this.
If you have any further questions or concerns, please don't hesitate to reach out.
Thanks!
- Ubisoft Support