Far Cry 4

Far Cry 4

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Why is this game so demanding in graphics?
... Even though the game is for Xbox 360 and PS3. Why is a Xbox 360 able to run this game, whilst my PC being much better than an Xbox 360 can't even run the game on decent graphics..?

I don't have the game because of the minimum requirements, but it only makes me wonder why I can play Xbox 360 games on ultra graphics, but don't even meet the minimum requirements of this game. Even though I meet them, I still don't want to support a unoptimized game.

Does this indicate very poorly optimization? Or how is the game in optimization? Are the minimum requirements higher than the game actually runs?
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presto668 8/dez./2014 às 9:10 
Escrito originalmente por Cloak&dagger Inc.:
Also the argument that PC's have thousands of different possible setups is a bit of s strawman because they all follow specific standards. When they write the windows version they use one of the three collections of API's commonly in use (DirectX being among them) and the instruction sets therein and call to drivers drivers that are supposed to follow certain standards to get certified as windows ready
Sure, but you're assuming that the video card manufacturers all implement the spec the same way, that each video *card* obeys the spec the same way, that people are using the windows certified drivers, that people don't have some weird patches or mods installed, that people don't have machines loaded to the gills with viruses, that people all have CPU/memory/mobo combinations that work well together, that people aren't trying to mine dogecoins while playing the game, etc, etc.
LocalDaddy 8/dez./2014 às 9:10 
Escrito originalmente por Cloak&dagger Inc.:
Also the argument that PC's have thousands of different possible setups is a bit of s strawman because they all follow specific standards. When they write the windows version they use one of the three collections of API's commonly in use (DirectX being among them) and the instruction sets therein and call to drivers drivers that are supposed to follow certain standards to get certified as windows ready. I could understand the argument if every game dev decided to write their own API's from scratch. Often the GPU makers are partly to blame for problems with games if they decide to make radical changes to their drivers after a game as gone gold, as it happened with e.g Rage. Carmac was pretty grumpy about that. Since this is rarely repported on to the public we have a tendency to froth at the devs who might sit in their offices and turn grey haired over sudden changes to the drivers they thought would be available at release.

And we know everyone keeps their OS clean and functioning properly and keeps their drivers up to date and doesn't botch overclocking etc etc... there are many variables that make it NOT that simple.
Escrito originalmente por presto668:
Sure, but you're assuming that the video card manufacturers all implement the spec the same way, that each video *card* obeys the spec the same way, that people are using the windows certified drivers, that people don't have some weird patches or mods installed, that people don't have machines loaded to the gills with viruses, that people all have CPU/memory/mobo combinations that work well together, that people aren't trying to mine dogecoins while playing the game, etc, etc.

Aren't you by that assuming that most PC players are dingbats who don't know the basics of how to operate a PC? I can see that might be the case for the more casual crowd but anyone who can build a PC usually also know how to protect it as best they can and don't complain to the dev about mods they had nothing to do with not working? But I don't know this for a fact. It just appears that most of the people who have issues with the game are the kind of people who build their own machines and then a handful of laptop owners who are completely clueless.

Edit. I got my wife an Acer laptop a year ago and the amount of bloatware that came with it, simply boggled my mind. I can see how almost any program would get confused in that environment.
Última edição por Hermann Knallfeiss; 8/dez./2014 às 9:17
MooP 8/dez./2014 às 11:06 
You can thank "nextgen" consoles for these unoptimized ports. 2015 is gonna be the worse year for PC gamers you can already tell and its not even 2015 yet, Watch dogs, Evil within, Unity and Farcry4 shows how bad ported games are.
Última edição por MooP; 8/dez./2014 às 11:06
yusupov 8/dez./2014 às 11:14 
to paraphrase totalbiscuit, because "ubisoft hates pc gaming". really. theres no excuse for this actually being LESS well optimized than a clone of it that came out 2 years ago was.
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Publicado em: 7/dez./2014 às 8:57
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