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Повідомити про проблему з перекладом
Mostly done in regards to Nvidia who are all for PC. Ubisoft halfheartedly worked hand in hand with them to come up with an SLI profile that doesn't do anything except make it near unplayable on SLI rigs. they have a contract with Nvidia and have to provide something... Doesn't mean they give a flying toss.
The only thing I have noticed is that not all games scale equally well, but all of my games gives me a much higher framerate than running a single gpu. Maybe its because both cards and the mobo are from the same manufacturor. I dont know if that could play into this. Also for reasons beyond my understanding my cards scale up instead of down, meaning that the card with the highest boost clock set the speed for both. I was told it would be the slowest of the two that would set the pace.Thankfully I have a good cooler on both cards or I could see this turn into a bad fry up of the slower card.
Not true here. Perhaps true for you. Apart from this game, which is a special case, i get micro stutter in others at 70 to 144 fps
This isn't a framerate issue.
It is not only a framerate issue, it is just more noticable at lower framerates.
http://www.tomshardware.com/reviews/radeon-geforce-stutter-crossfire,2995.html
edit to add. The conclusion is that it becomes progressively worse if you mix refference and non refference cards, different bios versions etc. If you have two identical cards with the same bios you are less likely to suffer it. I have two GPU's from MSI, same brand, same PCB and components, same bios and I have yet to experience it. I hope I wont.
That's nvidia's department, not ♥♥♥♥♥♥♥'s.
I get a fine 90-100 fps in cfarcry 4 with 780 sli, but then again sli makes shadows pinch black..
It will not be their last patched as mentioned on a twitter
*sighs*
Yes I realise you still get good framerates. Obviously it's up to Ubisoft and Nvidia to work hand in hand to fix the issues SLI has in-game like your example of shadows pinch black. Ubisoft still need to work on their end so that the game takes advantage of SLI and is more stable and compatible. Nvidia does the rest. Still doesn't change the fact that Ubisoft halfheartedly work on their end.