Far Cry 4
PC Patch 1.5.0 will be available next week for download.

PC Patch 1.5.0 will be available next week for download.

Patch Notes:

Added 21:9 aspect ratio support
Added Russian text and subtitles to worldwide game version
Fixed an issue with aim assist
Fixed an issue with grappling if aim button was remapped on another key
Fixed an issue with mouse input
Fixed an issue with movement key binding on mouse buttons
Fixed an issue with Uplay invites in Steam version
Fixed various Controls issues
Fixed various Graphic issues
Fixed various IGE issues
Fixed various Session Browser issues
Fixed various UI issues
NVIDIA graphics preset was removed
Reduced performance drop impact during streaming
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No specific mention of a stutter fix or an SLI dark shadow fix, or indeed the ghosting problem on said systems.

THANKS UBI. I take these things aren't a priority?
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Цитата допису Sparhawk122:
Consoles use the single GPU set-up that's why they don't give a flying toss about SLI :)
Then why is there a SLI profile?
Автор останньої редакції: MarcusReed; 6 груд. 2014 о 23:14
Цитата допису Slick Reed:
Цитата допису Sparhawk122:
Consoles use the single GPU set-up that's why they don't give a flying toss about SLI :)
Then why is there a SLI profile?

Mostly done in regards to Nvidia who are all for PC. Ubisoft halfheartedly worked hand in hand with them to come up with an SLI profile that doesn't do anything except make it near unplayable on SLI rigs. they have a contract with Nvidia and have to provide something... Doesn't mean they give a flying toss.
Автор останньої редакції: Sparhawk122; 6 груд. 2014 о 23:41
Microstutter is only an issue for SLI if the framerate is below 30fps. This is my first SLI setup and this is the first game where I have experienced any kind of problems with it that NVinspector couldnt fix by scrolling down to the right profile and click apply.

The only thing I have noticed is that not all games scale equally well, but all of my games gives me a much higher framerate than running a single gpu. Maybe its because both cards and the mobo are from the same manufacturor. I dont know if that could play into this. Also for reasons beyond my understanding my cards scale up instead of down, meaning that the card with the highest boost clock set the speed for both. I was told it would be the slowest of the two that would set the pace.Thankfully I have a good cooler on both cards or I could see this turn into a bad fry up of the slower card.
Автор останньої редакції: Hermann Knallfeiss; 7 груд. 2014 о 5:05
Any word on whether or not this addresses the crashing issues that a lot of people have been reporting? I'm really getting tired of getting through a difficult mission only to have it crash right at the end, making me have to repeat the entire thing.
What about when my G27 is plugged in and I can't select anything in the start menu with my Xbox controller?
Цитата допису Cloak&dagger Inc.:
Microstutter is only an issue for SLI if the framerate is below 30fps.

Not true here. Perhaps true for you. Apart from this game, which is a special case, i get micro stutter in others at 70 to 144 fps

This isn't a framerate issue.
Heard early. i.e maybe Monday or Tuesday.
Ouch. Even though this is a horrible changelog that gives generalizations instead of specific issues, it doesn't sound like they're addressing a single one of the major outstanding issues I'm having in Co-Op. And yet, I am not surprised. That's how Ubi does business.
This is a relativly small one considering alot of what some people are dealing with - but on top of what they said they are fixing - i hope they fix the issue of 16:10 not being full screen on a 16:10 monitor...its quite annoying :P
Цитата допису §kylêrs Mêth:
Not true here. Perhaps true for you. Apart from this game, which is a special case, i get micro stutter in others at 70 to 144 fps

This isn't a framerate issue.

It is not only a framerate issue, it is just more noticable at lower framerates.
http://www.tomshardware.com/reviews/radeon-geforce-stutter-crossfire,2995.html

edit to add. The conclusion is that it becomes progressively worse if you mix refference and non refference cards, different bios versions etc. If you have two identical cards with the same bios you are less likely to suffer it. I have two GPU's from MSI, same brand, same PCB and components, same bios and I have yet to experience it. I hope I wont.
Автор останньої редакції: Hermann Knallfeiss; 7 груд. 2014 о 18:00
Цитата допису Sparhawk122:
Consoles use the single GPU set-up that's why they don't give a flying toss about SLI :)

That's nvidia's department, not ♥♥♥♥♥♥♥'s.

I get a fine 90-100 fps in cfarcry 4 with 780 sli, but then again sli makes shadows pinch black..
Цитата допису TM74:
What about the promised Nvidia hairworks addon for the extended fur? Waiting for this since "Patch 2 Preview"!

It will not be their last patched as mentioned on a twitter
Цитата допису Gintoki:
Цитата допису Sparhawk122:
Consoles use the single GPU set-up that's why they don't give a flying toss about SLI :)

That's nvidia's department, not ♥♥♥♥♥♥♥'s.

I get a fine 90-100 fps in cfarcry 4 with 780 sli, but then again sli makes shadows pinch black..

*sighs*

Yes I realise you still get good framerates. Obviously it's up to Ubisoft and Nvidia to work hand in hand to fix the issues SLI has in-game like your example of shadows pinch black. Ubisoft still need to work on their end so that the game takes advantage of SLI and is more stable and compatible. Nvidia does the rest. Still doesn't change the fact that Ubisoft halfheartedly work on their end.
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Опубліковано: 5 груд. 2014 о 14:41
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