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Maybe it's not worth it afterall
From the forum:
You have different resolution sizes for a single texture. Up close you have the highest and far away the lowest.
With mipmaps ON, the game automatically generates a number of textures between those stages, so that the transition is smooth. With mipmaps OFF the textures will "pop-in" as you move closer, since there's no interpolation.
Obviously this saves a lot of texture memory, and probably there's something buggy in the game code that makes the creation of mipmaps lag everything.
Hopefully they'll fix it
It's not minimap (I made that error too). It's mipmap (a process to smooth texture pop-in).
The fixed worked great for me, but the pop-in was too noticeable. I'm waiting on a real fix. I reverted back to the old settings
Nah, low and medium do the exact same thing. For me at least. It's like hitching on top of stuttering.
3770k
8gm 1600 ram
ssd
gtx 670
oops yeah that makes more sense, on second trial it did help somewhat, thanks mate
I've opened this file and there is no instance of the said line?!?!?
It's 2 lines under </ProfileSpecificGameProfile> in the xml