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http://www.hardocp.com/article/2015/01/07/far_cry_4_video_card_performance_review#.VLDU1yvF_XQ
it's not great but it is playable.
This one helped me a lot.
Now I'm getting Higher FPS on Very High (partially Ultra) than I got on High before.
What do these tweeks actually do? I have heard some tweaks actualy lower the visual quality, which would kind of defeat the purpose....if not however, then i will give them a go for sure...
Personally I haven't seen much of a difference in quality when I compare my screenshots with some on the hub.
http://steamcommunity.com/sharedfiles/filedetails/?id=372287903
http://steamcommunity.com/sharedfiles/filedetails/?id=372008523
The performance is a lot better now though.
Edit:
LoadingMip0 = It involves how textures are loaded at a distance. I think with it set to 1, there's no smooth transition between texture detail levels.
&
i find changing DisableLoadingMip0 ends up effecting the texture quality, i found changing max pre rendered frames to 3 pretty handy
980 with an i3 3220 gets 76 fps in this bench. http://www.techspot.com/review/917-far-cry-4-benchmarks/page5.html