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I'm at the coordinates i think.
First level is up a ladder,
2nd level is jump across beside a large red drape,
For 3rd level, directly opposite side of the tower where you came from, need to climb up a ledge with a bit of rope hanging.
I saw the long jump gap by the red drape but it seemed like to far a jump but will try that again.
However before I went in the tower I fired 2-3 rocket shells inside the doorway from across the hill. Maybe I messed some of the boards up inside?
Thanks however.
Bill
Don't think rockets should have messed with anything, Ubi would have thought of that but just in case it has, fly a buzzer up there.
Appreciate your help.
i do this all the time as soon as i got access to the gyrochopper outside the first outpost just after Hurk shows up and disappears. you will have to be careful on landing and taking off and some radio towers are high enough that the chopper will stall, there is this tower on top of a hill surrounded by cliffs not far from the kings bridge. you are just going to have to climb that tower as is.
You can also use that chopper in combination with the grenade launcher in the smg list, with grenade pouch upgrades, bombing targets from above will trivialise some missions so completely xD
1- w (forward) first
2- Left shift (sprint) later
3- Look up
4- jump
it worked. (Finaly) too hard to be fun tough :/
But the huge difference is climb on walls or obstacle making jump much further.
For first jump run from the ladder, change direction to left and jump, you don't even need change much the direction.
For second jump, apply a similar technique, move not straight forward but a bit to right, then jump much further.
For both, sprint before jump.
+1 just boredom, and I add design bugs. Anyway I don't want play any platform game and I don't remind Ubisoft use Parkour with a platform game spirit, but in this game there's a few junk cases, and some making you fall a lot and redo many crap if you failed, lame. Second jump is an example of this crap past the boredom jumps.