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For instance, if I truly use a silent weapon (note 'silent' and not 'silenced', or as FC4 has them: 'suppressed' is a more accurate term for them) like the bow or auto-crossbow, then unless someone sees them go down, then it's almost always counted as a silent, non-alarm-triggering kill. Sometimes, if I shoot them with one of those, however, and someone is really close by them, then it's a slight chance that they will trigger the alarm, but they always have to run to the alarm box. Also, when the AI goes on alert and they perceive an active threat, they will shout out to someone that is not right next to them and that person might be near an alarm box and trigger the alarm...
Now, back to the suppressed weapons. Suppressed weapons in the game are about 90% silenced, give or take a few percentage points. Meaning, shooting one might alert anyone close by to your location, and the alert meter will fill up rapidly and I had better duck out of sight quickly or they will spot me and go on alert, set off the alarm, trigger a Mission Failed, etc...
Knife takedowns are always silent for me. Unless I'm spotted, nobody makes a peep. Unless I'm seen of course, or I don't hide the body. Then, the AIs will go through the searching phase when they find a body and start searching for me. But they never go "on alert", unless they see me after that. I can kill someone, hide, then wait for them to settle back down after finding one, then repeat the process ad infinitum.
Most of the time, I can lob grenades, bait, molotovs, and kill as many as I want, but the AIs search around for a while until they give up, then they go back on patrol. Every now and then, like 5 or 10% of the time, they will go on automatic alert and come after me and most of the time they will trigger the alarm for reinforcements. But, as long as I stay completely hidden, and the alert bar never fills up, then I can keep harassing the crap outta them until they're all dead. It's just that each time I try to repeat the process they get touchier and touchier until it's almost an automatic "spot you and set off the alarms response" after just a couple of those, unless I wait a really long time. But, if I keep doing loud stuff, then they go on alert very quickly and it's over after that.
If I'm crouched in the distance on a hill, then if I use a completely silent weapon like the recurve bow, then I can pick them off as long as I don't miss. But if I screw up and hit near one, then that AI will get very skittish and will quickly spot me if I keep shooting, even if I stay hidden in some brush and stay crouched. Basically, if I keep doing stupid stuff, the AI will spot me and set off the alarms and swarm to my position. I think the game plays pretty accurately, because as long as they don't see the actual threat (me), then they just take it as random Kyrati deadliness, I suppose, and they assume it's rabid giraffes or a crazed gerbil that's taken someone down.
I think your game files need reverifying if it plays any different. This has been the way the game has played for me regardless of difficulty.
yup, if a patrol spots a kill of yours they shout and people come looking. As long as they don't see you they go back to acting like nothing happened after a minute or two of searching.
It sucks you can't move a dog's body like you can with people.
Of course, I firmly believe that the best strategy in liberating outposts is stealthly taking out the alarms with the bow and then finishing off the guards with an assault rifle.
exactly right. An alarm is only triggered if they see you
Agreed.
If an enemy sees you before the take down, and lets out a little shout/gurgle that others hear, or if you don't hide the body and it is found -- the guards will all freak out and start looking for you. They will give up eventually and return to their patrol routes if they don't find any more bodies or see you.
If they actually see you they will run for the alarm... sometimes even if only one of the dogs sees you.