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in Nvidia control panel, i made these changes
Anisotropic Filtering = 16 X
Max Pre Rendered Frames = 1
Set Power Management Mode = Adaptive < -- since i have a strix GTX 960 factory overclocked card
see if that helps ..wish i had a 1080 to test it on
but yea it could be a pascal driver issue ..since the game shipped well before pascal was out , and Nvidia broke the Nvidia gameworks stuff long ago even with Maxwell cards at the driver level ... so bad it made the game crash even on titan X cards and GTX 980ti ones
https://forums.geforce.com/default/topic/799274/geforce-drivers/nvlddmkm-keep-crashing-in-far-cry-4/
i use HIGH but i only have a strix 960
also try other settings for AO and AA
posting my specs (yea you can go alot higher ..just adding them as an example )
my in Game settings are Custom
resolution 1920 X 1080
vsync - on
Quality settings
motion blur off - not a fan of it ..
Textures - Ultra
Shadows - High
Post FX -Ultra
Geometry - Very High
Vegetation- Ultra
Environment - High
Water - Ultra
Ambient Occusion setting is SSBC
Antialising settings is SMAA
God rays - off- not a fan of how it looks (can make the game unstable)
Fur - on
Trees relief -on
in Advanced settings
Triple buffering - off
Vsync mode - Normal
in Nvidia control panel, i made these changes
Anisotropic Filtering = 16 X
Max Pre Rendered Frames = 1
Set Power Management Mode = Adaptive
game looks fine to me and plays stutter free on my system with zero crashes
also i installed Razer Cortex version 7.0 as it does seem to help with this game
http://www.filehorse.com/download-game-booster/old-versions/
newer versions of cortex don't work as well
al;so of note i never install that Nvidia 3 d vision crapware with my drivers ..and thats what it looks like if i do ..even in Windows
3d vision is only useful if ya have an Nvidia GPU and the Nvidia 3d glasses and a supported 3d screen
I'm playing with SMAA right now, which I honestly prefer to the other settings available in game.
everything looks fine :<
Look at the ground right in front of the player. You can see it's dark, and then if you look halfway up the picture, the ground is suddenly light.
Oh.. that looked natural on the screenshot tbh looks like just the ground texture is darker because its wet
wouldnt even notice that this was a shadow if you havent told me heh :3
Lol I see what you mean. When in motion it's very noticable, in a picture I can see how it just looks like wet.