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It is the flow of each that matters. The only way to increase your flow of resources is to seize more territory on the battlefield. The only way to reduce your enemies flow is by taking military action against him. So you must always balance your hunger for new resources with the military assets needed to defend them.
Turtling is not an option. You need to be on the offensive from the moment the first Flash rolls of the production line, the intensity of the conflict increasing exponentially until one player makes a breakthrough. Damn I love this game.
But for game recordings, there are plenty of great games and builds from great players to watch. But just starting to grind them Campaigns will get you going. Then skip the Skirmish and go Online at GameRanger.com
Later you will gain access to water, which means tidal generators, which are almost always better than solars. Later still you will gain aircraft, which require a lot more energy but less metal to build. It's possible to go air first but you will need more energy and have less defensive capability.
Wind can occasionally be better than solar if output is high, but is usually isn't.